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Update legogamestate.cpp
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@ -482,12 +482,6 @@ void LegoGameState::SwitchArea(MxU32 p_area)
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break;
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break;
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// TODO: implement other cases
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// TODO: implement other cases
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default: {
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char cad[512];
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sprintf(cad, "LegoGameState::SwitchArea: unknown area %d\n", p_area);
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OutputDebugString(cad);
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} break;
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}
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}
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InvokeAction(Extra::ActionType::e_opendisk, *script, 0, NULL);
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InvokeAction(Extra::ActionType::e_opendisk, *script, 0, NULL);
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