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Continued work on LegoGameState
This commit is contained in:
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commit
1e4c939db9
@ -41,16 +41,18 @@ class LegoActor : public LegoEntity {
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virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
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// FUNCTION: LEGO1 0x10002d00
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virtual MxU8 VTable0x60() { return m_unk0x74; } // vtable+0x60
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virtual MxU8 GetActorId() { return m_actorId; } // vtable+0x60
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// FUNCTION: LEGO1 0x10002d10
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virtual void VTable0x64(MxU8 p_unk0x74) { m_unk0x74 = p_unk0x74; } // vtable+0x64
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virtual void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; } // vtable+0x64
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static const char* GetActorName(MxU8 p_id);
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private:
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MxFloat m_unk0x68; // 0x68
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LegoCacheSound* m_sound; // 0x6c
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MxFloat m_unk0x70; // 0x70
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MxU8 m_unk0x74; // 0x74
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MxU8 m_actorId; // 0x74
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};
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// SYNTHETIC: LEGO1 0x1002d300
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@ -63,6 +63,7 @@ class LegoEntity : public MxEntity {
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inline MxU8 GetFlags() { return m_flags; }
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inline void SetFlags(MxU8 p_flags) { m_flags = p_flags; }
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inline void ClearFlag(MxU8 p_flag) { m_flags &= ~p_flag; }
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protected:
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void Init();
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@ -88,8 +88,10 @@ class LegoGameState {
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};
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// SIZE 0x0c
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struct ScoreName {
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ScoreName* operator=(const ScoreName* p_other);
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struct Username {
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Username();
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MxResult ReadWrite(LegoStorage* p_stream);
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Username* operator=(const Username* p_other);
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MxS16 m_letters[7]; // 0x00
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};
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@ -97,13 +99,14 @@ class LegoGameState {
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// SIZE 0x2c
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struct ScoreItem {
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undefined2 m_unk0x00; // 0x00
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MxU8 m_state[25]; // 0x02
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ScoreName m_name; // 0x1c
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MxU8 m_state[5][5]; // 0x02
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Username m_name; // 0x1c
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undefined2 m_unk0x2a; // 0x2a
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};
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// SIZE 0x372
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struct Scores {
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struct History {
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History();
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void WriteScoreHistory();
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void FUN_1003ccf0(LegoFile&);
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@ -111,6 +114,7 @@ class LegoGameState {
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MxS16 m_count; // 0x00
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ScoreItem m_scores[20]; // 0x02
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undefined2 m_unk0x372; // 0x372
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};
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LegoGameState();
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@ -129,25 +133,25 @@ class LegoGameState {
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void StopArea(Area p_area);
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void SwitchArea(Area p_area);
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inline MxU8 GetUnknownC() { return m_unk0x0c; }
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inline MxU8 GetActorId() { return m_actorId; }
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inline Act GetCurrentAct() { return m_currentAct; }
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inline Act GetLoadedAct() { return m_loadedAct; }
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inline Area GetCurrentArea() { return m_currentArea; }
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inline Area GetPreviousArea() { return m_previousArea; }
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inline MxU32 GetUnknown0x41c() { return m_unk0x41c; }
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inline Area GetUnknown0x42c() { return m_unk0x42c; }
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inline Scores* GetScores() { return &m_unk0xa6; }
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inline History* GetHistory() { return &m_history; }
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inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; }
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inline void SetCurrentArea(Area p_currentArea) { m_currentArea = p_currentArea; }
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inline void SetPreviousArea(Area p_previousArea) { m_previousArea = p_previousArea; }
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inline void SetUnknown0x0c(MxU8 p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
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inline void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; }
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inline void SetUnknown0x41c(undefined4 p_unk0x41c) { m_unk0x41c = p_unk0x41c; }
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inline void SetUnknown0x42c(Area p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
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void SetCurrentAct(Act p_currentAct);
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void FindLoadedAct();
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void FUN_10039780(MxU8);
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void SetVehicle(MxU8 p_actorId);
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void FUN_10039940();
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private:
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@ -155,21 +159,23 @@ class LegoGameState {
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MxResult WriteVariable(LegoStorage* p_stream, MxVariableTable* p_from, const char* p_variableName);
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MxResult WriteEndOfVariables(LegoStorage* p_stream);
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MxS32 ReadVariable(LegoStorage* p_stream, MxVariableTable* p_to);
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void SetColors();
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void SetROIHandlerFunction();
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char* m_savePath; // 0x00
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MxS16 m_stateCount; // 0x04
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LegoState** m_stateArray; // 0x08
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MxU8 m_unk0x0c; // 0x0c
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MxU8 m_actorId; // 0x0c
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Act m_currentAct; // 0x10
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Act m_loadedAct; // 0x14
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LegoBackgroundColor* m_backgroundColor; // 0x18
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LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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MxU16 m_unk0x24; // 0x24
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undefined m_unk0x26[128]; // 0x26
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Scores m_unk0xa6; // 0xa6
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undefined4 m_unk0x418; // 0x418
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undefined2 m_unk0x26; // 0x26
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Username m_players[9]; // 0x28
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History m_history; // 0xa6
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undefined2 m_unk0x41a; // 0x41a
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undefined4 m_unk0x41c; // 0x41c
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MxBool m_isDirty; // 0x420
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Area m_currentArea; // 0x424
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@ -228,6 +228,7 @@ class LegoOmni : public MxOmni {
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LegoWorldList* GetWorldList() { return m_worldList; }
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inline void SetNavController(LegoNavController* p_navController) { m_navController = p_navController; }
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inline void SetCurrentVehicle(IslePathActor* p_currentVehicle) { m_currentVehicle = p_currentVehicle; }
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inline void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
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inline void SetExit(MxBool p_exit) { m_exit = p_exit; }
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@ -280,6 +281,7 @@ LegoTextureContainer* TextureContainer();
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ViewLODListManager* GetViewLODListManager();
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void FUN_10015820(MxBool p_disable, MxU16 p_flags);
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void SetROIUnknown0x0c(const char* p_name, undefined p_unk0x0c);
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void SetCurrentVehicle(IslePathActor* p_currentVehicle);
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LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
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LegoROI* FindROI(const char* p_name);
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MxDSAction& GetCurrentAction();
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@ -65,13 +65,18 @@ class LegoPathActor : public LegoActor {
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// FUNCTION: LEGO1 0x10002de0
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virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
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inline MxU32 GetUnknown88() { return m_unk0x88; }
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inline void SetUnknown88(MxU32 p_unk0x88) { m_unk0x88 = p_unk0x88; }
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inline void SetUnknownDC(MxU32 p_unk0xdc) { m_unk0xdc = p_unk0xdc; }
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// SYNTHETIC: LEGO1 0x1002d800
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// LegoPathActor::`scalar deleting destructor'
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protected:
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undefined m_unk0x78[0x64]; // 0x78
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undefined m_unk0x78[0x10]; // 0x78
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MxU32 m_unk0x88; // 0x88
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undefined m_unk0x8c[0x50]; // 0x8c
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MxU32 m_unk0xdc; // 0xdc
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undefined m_unk0xe0[0xa]; // 0xe0
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MxU8 m_unk0xea; // 0xea
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@ -56,7 +56,7 @@ class LegoUnkSaveDataWriter {
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LegoUnkSaveDataWriter();
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MxResult WriteSaveData3(LegoStorage* p_stream);
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LegoROI* FUN_10083500(char*, MxBool);
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LegoROI* FUN_10083500(const char*, MxBool);
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static void InitSaveData();
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static void SetCustomizeAnimFile(const char* p_value);
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@ -103,7 +103,7 @@ MxU32 Helicopter::VTable0xcc()
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AnimationManager()->FUN_1005f6d0(FALSE);
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if (CurrentVehicle()) {
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if (CurrentVehicle()->VTable0x60() != GameState()->GetUnknownC()) {
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if (CurrentVehicle()->GetActorId() != GameState()->GetActorId()) {
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CurrentVehicle()->VTable0xe4();
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}
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}
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@ -8,6 +8,7 @@
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#include "legonavcontroller.h"
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#include "legoomni.h"
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#include "legostate.h"
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#include "legounksavedatawriter.h"
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#include "legoutil.h"
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#include "legovideomanager.h"
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#include "legoworld.h"
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@ -19,9 +20,9 @@
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#include <stdio.h>
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DECOMP_SIZE_ASSERT(LegoGameState::ScoreName, 0xe)
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DECOMP_SIZE_ASSERT(LegoGameState::Username, 0xe)
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DECOMP_SIZE_ASSERT(LegoGameState::ScoreItem, 0x2c)
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DECOMP_SIZE_ASSERT(LegoGameState::Scores, 0x372)
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DECOMP_SIZE_ASSERT(LegoGameState::History, 0x374)
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DECOMP_SIZE_ASSERT(LegoGameState, 0x430)
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// GLOBAL: LEGO1 0x100f3e40
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@ -45,21 +46,28 @@ const char* g_endOfVariables = "END_OF_VARIABLES";
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// GLOBAL: LEGO1 0x100f3e58
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ColorStringStruct g_colorSaveData[43] = {
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{"c_dbbkfny0", "lego red"}, {"c_dbbkxly0", "lego white"}, {"c_chbasey0", "lego black"},
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{"c_chbacky0", "lego black"}, {"c_chdishy0", "lego white"}, {"c_chhorny0", "lego black"},
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{"c_chljety1", "lego black"}, {"c_chrjety1", "lego black"}, {"c_chmidly0", "lego black"},
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{"c_chmotry0", "lego blue"}, {"c_chsidly0", "lego black"}, {"c_chsidry0", "lego black"},
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{"c_chstuty0", "lego black"}, {"c_chtaily0", "lego black"}, {"c_chwindy1", "lego black"},
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{"c_dbfbrdy0", "lego red"}, {"c_dbflagy0", "lego yellow"}, {"c_dbfrfny4", "lego red"},
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{"c_dbfrxly0", "lego white"}, {"c_dbhndly0", "lego white"}, {"c_dbltbry0", "lego white"},
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{"c_jsdashy0", "lego white"}, {"c_jsexhy0", "lego black"}, {"c_jsfrnty5", "lego black"},
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{"c_jshndly0", "lego red"}, {"c_jslsidy0", "lego black"}, {"c_jsrsidy0", "lego black"},
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{"c_jsskiby0", "lego red"}, {"c_jswnshy5", "lego white"}, {"c_rcbacky6", "lego green"},
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{"c_rcedgey0", "lego green"}, {"c_rcfrmey0", "lego red"}, {"c_rcfrnty6", "lego green"},
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{"c_rcmotry0", "lego white"}, {"c_rcsidey0", "lego green"}, {"c_rcstery0", "lego white"},
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{"c_rcstrpy0", "lego yellow"}, {"c_rctailya", "lego white"}, {"c_rcwhl1y0", "lego white"},
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{"c_rcwhl2y0", "lego white"}, {"c_jsbasey0", "lego white"}, {"c_chblady0", "lego black"},
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{"c_chseaty0", "lego white"},
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{"c_dbbkfny0", "lego red"}, {"c_dbbkxly0", "lego white"}, // dunebuggy back fender, dunebuggy back axle
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{"c_chbasey0", "lego black"}, {"c_chbacky0", "lego black"}, // copter base, copter back
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{"c_chdishy0", "lego white"}, {"c_chhorny0", "lego black"}, // copter dish, copter horn
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{"c_chljety1", "lego black"}, {"c_chrjety1", "lego black"}, // copter left jet, copter right jet
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{"c_chmidly0", "lego black"}, {"c_chmotry0", "lego blue"}, // copter middle, copter motor
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{"c_chsidly0", "lego black"}, {"c_chsidry0", "lego black"}, // copter side left, copter side right
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{"c_chstuty0", "lego black"}, {"c_chtaily0", "lego black"}, // copter ???, copter tail
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{"c_chwindy1", "lego black"}, {"c_dbfbrdy0", "lego red"}, // copter ???, dunebuggy ???
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{"c_dbflagy0", "lego yellow"}, {"c_dbfrfny4", "lego red"}, // dunebuggy flag, dunebuggy front fender
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{"c_dbfrxly0", "lego white"}, {"c_dbhndly0", "lego white"}, // dunebuggy front axle, dunebuggy handlebar
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{"c_dbltbry0", "lego white"}, {"c_jsdashy0", "lego white"}, // dunebuggy ???, jetski dash
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{"c_jsexhy0", "lego black"}, {"c_jsfrnty5", "lego black"}, // jetski exhaust, jetski front
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{"c_jshndly0", "lego red"}, {"c_jslsidy0", "lego black"}, // jetski handlebar, jetski left side
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{"c_jsrsidy0", "lego black"}, {"c_jsskiby0", "lego red"}, // jetski right side, jetski ???
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{"c_jswnshy5", "lego white"}, {"c_rcbacky6", "lego green"}, // jetski windshield, racecar back
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{"c_rcedgey0", "lego green"}, {"c_rcfrmey0", "lego red"}, // racecar edge, racecar frame
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{"c_rcfrnty6", "lego green"}, {"c_rcmotry0", "lego white"}, // racecar front, racecar motor
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{"c_rcsidey0", "lego green"}, {"c_rcstery0", "lego white"}, // racecar side, racecar steering wheel
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{"c_rcstrpy0", "lego yellow"}, {"c_rctailya", "lego white"}, // racecar stripe, racecar tail
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{"c_rcwhl1y0", "lego white"}, {"c_rcwhl2y0", "lego white"}, // racecar wheels 1, racecar wheels 2
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{"c_jsbasey0", "lego white"}, {"c_chblady0", "lego black"}, // jetski base, copter blades
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{"c_chseaty0", "lego white"}, // copter seat
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};
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// NOTE: This offset = the end of the variables table, the last entry
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@ -69,17 +77,21 @@ extern const char* g_endOfVariables;
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// FUNCTION: LEGO1 0x10039550
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LegoGameState::LegoGameState()
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{
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// TODO
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SetColors();
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SetROIHandlerFunction();
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this->m_stateCount = 0;
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this->m_unk0x0c = 0;
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this->m_savePath = NULL;
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this->m_currentArea = e_noArea;
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this->m_previousArea = e_noArea;
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this->m_unk0x42c = e_noArea;
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this->m_isDirty = FALSE;
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this->m_loadedAct = e_actNotFound;
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m_stateCount = 0;
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m_actorId = 0;
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m_savePath = NULL;
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m_stateArray = NULL;
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m_unk0x41c = -1;
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m_unk0x26 = 0;
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m_currentArea = e_noArea;
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m_previousArea = e_noArea;
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m_unk0x42c = e_noArea;
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m_isDirty = FALSE;
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m_loadedAct = e_actNotFound;
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SetCurrentAct(e_act1);
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m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68");
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VariableTable()->SetVariable(m_backgroundColor);
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@ -113,10 +125,29 @@ LegoGameState::~LegoGameState()
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delete[] m_savePath;
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}
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// STUB: LEGO1 0x10039780
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void LegoGameState::FUN_10039780(MxU8)
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// FUNCTION: LEGO1 0x10039780
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void LegoGameState::SetVehicle(MxU8 p_actorId)
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{
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// TODO
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if (p_actorId) {
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m_actorId = p_actorId;
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}
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IslePathActor* oldVehicle = CurrentVehicle();
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SetCurrentVehicle(NULL);
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IslePathActor* newVehicle = new IslePathActor();
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LegoROI* roi = UnkSaveDataWriter()->FUN_10083500(LegoActor::GetActorName(m_actorId), FALSE);
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MxDSAction action;
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action.SetAtomId(*g_isleScript);
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action.SetObjectId(100000);
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newVehicle->Create(action);
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newVehicle->SetActorId(p_actorId);
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newVehicle->SetROI(roi, FALSE, FALSE);
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if (oldVehicle) {
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newVehicle->GetROI()->FUN_100a58f0(oldVehicle->GetROI()->GetLocal2World());
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newVehicle->SetUnknown88(oldVehicle->GetUnknown88());
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delete oldVehicle;
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}
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newVehicle->ClearFlag(0x2);
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SetCurrentVehicle(newVehicle);
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}
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// STUB: LEGO1 0x10039940
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@ -145,7 +176,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
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fileStream.Write(&maybeVersion, 4);
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fileStream.Write(&m_unk0x24, 2);
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fileStream.Write(&m_currentAct, 2);
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fileStream.Write(&m_unk0x0c, 1);
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fileStream.Write(&m_actorId, 1);
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for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) {
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if (WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE) {
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@ -649,6 +680,15 @@ void LegoGameState::SwitchArea(Area p_area)
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}
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}
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// FUNCTION: LEGO1 0x1003ba90
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void LegoGameState::SetColors()
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{
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MxVariableTable* variables = VariableTable();
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for (int i = 0; i < _countof(g_colorSaveData); i++) {
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variables->SetVariable(g_colorSaveData[i].m_targetName, g_colorSaveData[i].m_colorName);
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}
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}
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// FUNCTION: LEGO1 0x1003bac0
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void LegoGameState::SetROIHandlerFunction()
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{
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@ -725,21 +765,50 @@ void LegoGameState::RegisterState(LegoState* p_state)
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m_stateArray[targetIndex] = p_state;
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}
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// FUNCTION: LEGO1 0x1003c670
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LegoGameState::Username::Username()
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{
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memset(m_letters, 0, sizeof(m_letters));
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}
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// FUNCTION: LEGO1 0x1003c690
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MxResult LegoGameState::Username::ReadWrite(LegoStorage* p_stream)
|
||||
{
|
||||
if (p_stream->IsReadMode()) {
|
||||
for (MxS16 i = 0; i < 7; i++) {
|
||||
p_stream->Read(&m_letters[i], 2);
|
||||
}
|
||||
}
|
||||
else if (p_stream->IsWriteMode()) {
|
||||
for (MxS16 i = 0; i < 7; i++) {
|
||||
p_stream->Write(&m_letters[i], 2);
|
||||
}
|
||||
}
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003c710
|
||||
LegoGameState::ScoreName* LegoGameState::ScoreName::operator=(const ScoreName* p_other)
|
||||
LegoGameState::Username* LegoGameState::Username::operator=(const Username* p_other)
|
||||
{
|
||||
memcpy(m_letters, p_other->m_letters, sizeof(m_letters));
|
||||
return this;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003c830
|
||||
LegoGameState::History::History()
|
||||
{
|
||||
m_count = 0;
|
||||
m_unk0x372 = 0;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x1003c870
|
||||
void LegoGameState::Scores::WriteScoreHistory()
|
||||
void LegoGameState::History::WriteScoreHistory()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x1003ccf0
|
||||
void LegoGameState::Scores::FUN_1003ccf0(LegoFile&)
|
||||
void LegoGameState::History::FUN_1003ccf0(LegoFile&)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
@ -753,11 +822,11 @@ void LegoGameState::SerializeScoreHistory(MxS16 p_flags)
|
||||
savePath += g_historyGSI;
|
||||
|
||||
if (p_flags == LegoFile::c_write) {
|
||||
m_unk0xa6.WriteScoreHistory();
|
||||
m_history.WriteScoreHistory();
|
||||
}
|
||||
|
||||
if (stream.Open(savePath.GetData(), p_flags) == SUCCESS) {
|
||||
m_unk0xa6.FUN_1003ccf0(stream);
|
||||
m_history.FUN_1003ccf0(stream);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -90,7 +90,7 @@ MxResult LegoUnkSaveDataWriter::WriteSaveData3(LegoStorage* p_stream)
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10083500
|
||||
LegoROI* LegoUnkSaveDataWriter::FUN_10083500(char* p_key, MxBool p_option)
|
||||
LegoROI* LegoUnkSaveDataWriter::FUN_10083500(const char* p_key, MxBool p_option)
|
||||
{
|
||||
// TODO
|
||||
// involves an STL map with a _Nil node at 0x100fc508
|
||||
|
||||
@ -3,7 +3,7 @@
|
||||
DECOMP_SIZE_ASSERT(LegoActor, 0x78)
|
||||
|
||||
// GLOBAL: LEGO1 0x100f32d0
|
||||
const char* g_unk0x100f32d0[] = {"none", "pepper", "mama", "papa", "nick", "laura", "The_Brickster!"};
|
||||
const char* g_actorNames[] = {"none", "pepper", "mama", "papa", "nick", "laura", "The_Brickster!"};
|
||||
|
||||
// FUNCTION: LEGO1 0x1002d110
|
||||
LegoActor::LegoActor()
|
||||
@ -12,7 +12,7 @@ LegoActor::LegoActor()
|
||||
m_sound = NULL;
|
||||
m_unk0x70 = 0.0f;
|
||||
m_unk0x10 = 0;
|
||||
m_unk0x74 = 0;
|
||||
m_actorId = 0;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1002d320
|
||||
@ -29,16 +29,22 @@ void LegoActor::ParseAction(char*)
|
||||
// TODO
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1002d660
|
||||
const char* LegoActor::GetActorName(MxU8 p_id)
|
||||
{
|
||||
return g_actorNames[p_id];
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1002d670
|
||||
void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
|
||||
{
|
||||
if (p_roi) {
|
||||
const char* name = p_roi->GetName();
|
||||
|
||||
for (MxU32 i = 1; i <= _countof(g_unk0x100f32d0) - 1; i++) {
|
||||
if (!strcmpi(name, g_unk0x100f32d0[i])) {
|
||||
for (MxU32 i = 1; i <= _countof(g_actorNames) - 1; i++) {
|
||||
if (!strcmpi(name, g_actorNames[i])) {
|
||||
m_unk0x59 = 0;
|
||||
m_unk0x74 = i;
|
||||
m_actorId = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -201,7 +201,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||
|
||||
if (!m_unk0x1d4) {
|
||||
PlayMusic(JukeBox::e_informationCenter);
|
||||
GameState()->FUN_10039780(m_selectedCharacter);
|
||||
GameState()->SetVehicle(m_selectedCharacter);
|
||||
|
||||
switch (m_selectedCharacter) {
|
||||
case e_pepper:
|
||||
@ -303,7 +303,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||
case 5:
|
||||
if (action->GetObjectId() == m_currentInfomainScript) {
|
||||
if (GameState()->GetCurrentAct() != LegoGameState::e_act3 && m_selectedCharacter != e_noCharacter) {
|
||||
GameState()->FUN_10039780(m_selectedCharacter);
|
||||
GameState()->SetVehicle(m_selectedCharacter);
|
||||
}
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
m_infocenterState->SetUnknown0x74(14);
|
||||
@ -734,7 +734,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
|
||||
|
||||
switch (m_mapAreas[m_unk0x1c8].m_unk0x04) {
|
||||
case 3:
|
||||
GameState()->FUN_10039780(m_selectedCharacter);
|
||||
GameState()->SetVehicle(m_selectedCharacter);
|
||||
|
||||
switch (m_selectedCharacter) {
|
||||
case e_pepper:
|
||||
@ -810,23 +810,23 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
|
||||
switch (m_selectedCharacter) {
|
||||
case e_pepper:
|
||||
dialogueToPlay = c_pepperCharacterSelect;
|
||||
GameState()->SetUnknown0x0c(m_selectedCharacter);
|
||||
GameState()->SetActorId(m_selectedCharacter);
|
||||
break;
|
||||
case e_mama:
|
||||
dialogueToPlay = c_mamaCharacterSelect;
|
||||
GameState()->SetUnknown0x0c(m_selectedCharacter);
|
||||
GameState()->SetActorId(m_selectedCharacter);
|
||||
break;
|
||||
case e_papa:
|
||||
dialogueToPlay = c_papaCharacterSelect;
|
||||
GameState()->SetUnknown0x0c(m_selectedCharacter);
|
||||
GameState()->SetActorId(m_selectedCharacter);
|
||||
break;
|
||||
case e_nick:
|
||||
dialogueToPlay = c_nickCharacterSelect;
|
||||
GameState()->SetUnknown0x0c(m_selectedCharacter);
|
||||
GameState()->SetActorId(m_selectedCharacter);
|
||||
break;
|
||||
case e_laura:
|
||||
dialogueToPlay = c_lauraCharacterSelect;
|
||||
GameState()->SetUnknown0x0c(m_selectedCharacter);
|
||||
GameState()->SetActorId(m_selectedCharacter);
|
||||
break;
|
||||
default:
|
||||
dialogueToPlay =
|
||||
@ -948,7 +948,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
|
||||
InputManager()->SetUnknown336(TRUE);
|
||||
break;
|
||||
case LegoGameState::e_unk4:
|
||||
if (state->GetUnknownC()) {
|
||||
if (state->GetActorId()) {
|
||||
if (m_infocenterState->HasRegistered()) {
|
||||
m_infocenterState->SetUnknown0x74(5);
|
||||
m_transitionDestination = state->GetPreviousArea();
|
||||
@ -1228,7 +1228,7 @@ void Infocenter::UpdateFrameHot(MxBool p_display)
|
||||
if (p_display) {
|
||||
MxS32 x, y;
|
||||
|
||||
switch (GameState()->GetUnknownC()) {
|
||||
switch (GameState()->GetActorId()) {
|
||||
case 1:
|
||||
x = 302;
|
||||
y = 81;
|
||||
@ -1292,7 +1292,7 @@ void Infocenter::Reset()
|
||||
InitializeBitmaps();
|
||||
m_selectedCharacter = e_pepper;
|
||||
|
||||
GameState()->FUN_10039780(e_pepper);
|
||||
GameState()->SetVehicle(e_pepper);
|
||||
|
||||
HelicopterState* state = (HelicopterState*) GameState()->GetState("HelicopterState");
|
||||
|
||||
|
||||
@ -109,7 +109,7 @@ MxLong InfocenterDoor::HandleClick(LegoControlManagerEvent& p_param)
|
||||
result = 1;
|
||||
break;
|
||||
case 4:
|
||||
if (GameState()->GetUnknownC()) {
|
||||
if (GameState()->GetActorId()) {
|
||||
InfocenterState* state = (InfocenterState*) GameState()->GetState("InfocenterState");
|
||||
if (state->HasRegistered()) {
|
||||
m_unk0xf8 = LegoGameState::e_unk4;
|
||||
|
||||
@ -80,7 +80,7 @@ inline void SetColor(MxStillPresenter* p_presenter, MxU8 p_color, MxU8* p_colors
|
||||
void HistoryBook::ReadyWorld()
|
||||
{
|
||||
LegoWorld::ReadyWorld();
|
||||
GameState()->GetScores()->WriteScoreHistory();
|
||||
GameState()->GetHistory()->WriteScoreHistory();
|
||||
|
||||
char bitmap[] = "A_Bitmap";
|
||||
for (MxS16 i = 0; i < 26; i++) {
|
||||
@ -93,8 +93,8 @@ void HistoryBook::ReadyWorld()
|
||||
{0x76, 0x4c, 0x38}; // yellow - #FFB900, blue - #00548C, red - #CB1220, background - #CECECE, border - #74818B
|
||||
MxS32 scoreY = 0x79;
|
||||
|
||||
for (MxS16 scoreIndex = 0; scoreIndex < GameState()->GetScores()->m_count; scoreIndex++) {
|
||||
LegoGameState::ScoreItem* score = GameState()->GetScores()->GetScore(scoreIndex);
|
||||
for (MxS16 scoreIndex = 0; scoreIndex < GameState()->GetHistory()->m_count; scoreIndex++) {
|
||||
LegoGameState::ScoreItem* score = GameState()->GetHistory()->GetScore(scoreIndex);
|
||||
|
||||
MxStillPresenter** scorebox = &m_scores[scoreIndex];
|
||||
*scorebox = scoreboxMaster->Clone();
|
||||
@ -110,14 +110,14 @@ void HistoryBook::ReadyWorld()
|
||||
|
||||
MxS32 scoreboxX = 1;
|
||||
MxS32 scoreboxRow = 5;
|
||||
MxU8* scoreState = score->m_state;
|
||||
MxS32 scoreState = 0;
|
||||
|
||||
for (; scoreboxRow > 0; scoreboxRow--) {
|
||||
for (MxS32 scoreBoxColumn = 0, scoreboxY = 1; scoreBoxColumn < 5; scoreBoxColumn++, scoreboxY += 5) {
|
||||
SetColor(*scorebox, scoreState[scoreBoxColumn], scoreColors, scoreboxX, scoreboxY);
|
||||
SetColor(*scorebox, score->m_state[scoreState][scoreBoxColumn], scoreColors, scoreboxX, scoreboxY);
|
||||
}
|
||||
|
||||
scoreState += 5;
|
||||
scoreState++;
|
||||
scoreboxX += 5;
|
||||
}
|
||||
|
||||
|
||||
@ -29,7 +29,7 @@ MxLong JukeBoxEntity::Notify(MxParam& p_param)
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (CurrentVehicle()->VTable0x60() != GameState()->GetUnknownC()) {
|
||||
if (CurrentVehicle()->GetActorId() != GameState()->GetActorId()) {
|
||||
CurrentVehicle()->VTable0xe4();
|
||||
}
|
||||
|
||||
|
||||
@ -248,6 +248,12 @@ void SetROIUnknown0x0c(const char* p_name, undefined p_unk0x0c)
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10015880
|
||||
void SetCurrentVehicle(IslePathActor* p_currentVehicle)
|
||||
{
|
||||
LegoOmni::GetInstance()->SetCurrentVehicle(p_currentVehicle);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100158c0
|
||||
LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid)
|
||||
{
|
||||
|
||||
@ -44,7 +44,7 @@ void PoliceState::FUN_1005ea40()
|
||||
return;
|
||||
}
|
||||
|
||||
switch (CurrentVehicle()->VTable0x60()) {
|
||||
switch (CurrentVehicle()->GetActorId()) {
|
||||
case 4:
|
||||
policeScript = Police::PoliceScript::c_lauraAnim;
|
||||
m_policeScript = policeScript;
|
||||
|
||||
@ -50,7 +50,7 @@ void LegoROI::FUN_100a46b0(Matrix4& p_transform)
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100a58f0
|
||||
void LegoROI::FUN_100a58f0(Matrix4& p_transform)
|
||||
void LegoROI::FUN_100a58f0(const Matrix4& p_transform)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@ -46,7 +46,7 @@ class LegoROI : public ViewROI {
|
||||
|
||||
void WrappedSetLocalTransform(Matrix4& p_transform);
|
||||
void FUN_100a46b0(Matrix4& p_transform);
|
||||
void FUN_100a58f0(Matrix4& p_transform);
|
||||
void FUN_100a58f0(const Matrix4& p_transform);
|
||||
|
||||
inline const char* GetName() const { return m_name; }
|
||||
inline LegoEntity* GetUnknown0x104() { return m_unk0x104; }
|
||||
|
||||
Loading…
Reference in New Issue
Block a user