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Add some pizza vtable functions (they are stubs at the moment)
Unknown parameter types, likely either Pizzeria or PizzaMissionState.
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@ -3,6 +3,7 @@
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// OFFSET: LEGO1 0x10037ef0
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Pizza::Pizza()
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{
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// FIXME: This inherits from LegoActor, probably why this isn't matching
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this->m_unk80 = 0;
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this->m_unk84 = 0;
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this->m_unk88 = 0;
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@ -11,8 +12,24 @@ Pizza::Pizza()
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this->m_unk90 = 0x80000000;
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}
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// OFFSET: LEGO1 0x1002c7cf STUB
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Pizza* Unk1002c7b0(undefined4 p_param)
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{
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// FIXME: Stub, a switch function. I think it adjusts some metadata based on a state. We'll understand this more once we get into Pizzeria
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return new Pizza;
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}
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// OFFSET: LEGO1 0x10038100
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Pizza::~Pizza()
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{
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// FIXME: some vtable call from tickle manager, unimplemented atm
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delete this;
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}
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// OFFSET: LEGO1 0x100388a0 STUB
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Pizza* Unk100388a0(undefined4* p_param)
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{
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// FIXME: Stub, Looks like this function adjusts (or makes?) a new Pizza based on the game state, perhaps PizzaMissionState?
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return new Pizza;
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}
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@ -12,6 +12,8 @@ class Pizza : public IsleActor
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public:
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Pizza();
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virtual ~Pizza() override;
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Pizza* Unk1002c7b0(undefined4 p_param);
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private:
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undefined4 m_unk80;
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undefined4 m_unk84;
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