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Update animstate.cpp
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@ -17,16 +17,16 @@ AnimState::~AnimState()
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// TODO
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}
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// STUB: LEGO1 0x100654f0
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MxBool AnimState::SetFlag()
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{
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// TODO
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return FALSE;
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}
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// STUB: LEGO1 0x100652d0
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MxResult AnimState::VTable0x1c(LegoFileStream* p_legoFileStream)
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{
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// TODO
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return FAILURE;
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}
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// STUB: LEGO1 0x100654f0
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MxBool AnimState::SetFlag()
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{
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// TODO
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return FALSE;
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}
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