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Add Mx3DPointFloat copy ctor, match some functions
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@ -65,10 +65,10 @@ class Act1State : public LegoState {
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p_file->WriteVector3(m_point3);
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}
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else if (p_file->IsReadMode()) {
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p_file->ReadString(&m_name);
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p_file->ReadVector3(&m_point1);
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p_file->ReadVector3(&m_point2);
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p_file->ReadVector3(&m_point3);
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p_file->ReadString(m_name);
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p_file->ReadVector3(m_point1);
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p_file->ReadVector3(m_point2);
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p_file->ReadVector3(m_point3);
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}
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return 0;
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@ -74,11 +74,11 @@ class LegoFile : public LegoStorage {
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LegoResult Open(const char* p_name, LegoU32 p_mode);
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// FUNCTION: LEGO1 0x10034430
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LegoStorage* ReadVector3(Mx3DPointFloat* p_vec3)
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LegoStorage* ReadVector3(Mx3DPointFloat& p_vec3)
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{
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Read(&(*p_vec3)[0], sizeof(float));
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Read(&(*p_vec3)[1], sizeof(float));
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Read(&(*p_vec3)[2], sizeof(float));
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Read(&p_vec3[0], sizeof(float));
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Read(&p_vec3[1], sizeof(float));
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Read(&p_vec3[2], sizeof(float));
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return this;
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}
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@ -92,15 +92,18 @@ class LegoFile : public LegoStorage {
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}
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// FUNCTION: LEGO1 0x10034470
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LegoStorage* ReadString(MxString* p_str)
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LegoStorage* ReadString(MxString& p_str)
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{
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MxU16 len;
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Read(&len, sizeof(MxU16));
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MxS16 len;
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Read(&len, sizeof(MxS16));
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char* text = new char[len + 1];
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Read(text, len);
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text[len] = '\0';
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*p_str = text;
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p_str = text;
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delete[] text;
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return this;
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}
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@ -15,6 +15,9 @@ class Mx3DPointFloat : public Vector3 {
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m_elements[2] = p_z;
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}
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// FUNCTION: LEGO1 0x100343a0
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inline Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
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// SYNTHETIC: LEGO1 0x1001d170
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// Mx3DPointFloat::Mx3DPointFloat
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