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Rename function
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b5dcd62e6b
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@ -66,7 +66,7 @@ class LegoAnimationManager : public MxCore {
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return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
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}
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void Init(MxBool p_und);
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void Reset(MxBool p_und);
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void FUN_1005ef10();
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void FUN_1005f0b0();
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void FUN_1005f6d0(MxBool);
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@ -150,7 +150,7 @@ LegoAnimationManager::~LegoAnimationManager()
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// FUNCTION: LEGO1 0x1005ee80
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// FUNCTION: BETA10 0x1003fbc0
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void LegoAnimationManager::Init(MxBool p_und)
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void LegoAnimationManager::Reset(MxBool p_und)
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{
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m_unk0x402 = 0;
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@ -1072,7 +1072,7 @@ void LegoGameState::Init()
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PlantManager()->Init();
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BuildingManager()->Init();
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CharacterManager()->Init();
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AnimationManager()->Init(TRUE);
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AnimationManager()->Reset(TRUE);
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SetColors();
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RemoveActor();
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DeleteState();
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@ -646,7 +646,7 @@ void LegoWorld::Enable(MxBool p_enable)
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FUN_1001fc80(actor);
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}
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AnimationManager()->Init(FALSE);
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AnimationManager()->Reset(FALSE);
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m_set0xd0.insert(this);
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if (m_scriptIndex != -1) {
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@ -1303,7 +1303,7 @@ void Infocenter::Reset()
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PlantManager()->FUN_10027120();
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BuildingManager()->FUN_10030590();
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AnimationManager()->Init(FALSE);
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AnimationManager()->Reset(FALSE);
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CharacterManager()->FUN_100832a0();
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GameState()->SetCurrentAct(LegoGameState::e_act1);
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GameState()->SetPreviousArea(LegoGameState::e_undefined);
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