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Add remaining Serialize implementations
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@ -214,7 +214,7 @@ class LegoGameState {
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// TODO: Most likely getters/setters are not used according to BETA for the following members:
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public:
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MxU16 m_unk0x24; // 0x24
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MxS16 m_unk0x24; // 0x24
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MxS16 m_playerCount; // 0x26
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Username m_players[9]; // 0x28
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History m_history; // 0xa6
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@ -93,24 +93,6 @@ class PizzaMissionState : public LegoState {
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// FUNCTION: BETA10 0x100ef7e0
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MxLong GetTimeoutTime() { return m_finishTimes[3]; }
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MxResult WriteToFile(LegoFile* p_file)
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{
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Write(p_file, m_unk0x06);
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Write(p_file, m_unk0x14);
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Write(p_file, m_score);
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Write(p_file, m_hiScore);
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return SUCCESS;
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}
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MxResult ReadFromFile(LegoFile* p_file)
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{
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Read(p_file, &m_unk0x06);
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Read(p_file, &m_unk0x14);
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Read(p_file, &m_score);
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Read(p_file, &m_hiScore);
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return SUCCESS;
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}
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MxS16 m_numActions; // 0x00
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MxU8 m_actorId; // 0x02
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undefined2 m_unk0x04; // 0x04
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@ -171,6 +171,7 @@ LegoGameState::~LegoGameState()
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}
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// FUNCTION: LEGO1 0x10039780
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// FUNCTION: BETA10 0x10083d43
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void LegoGameState::SetActor(MxU8 p_actorId)
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{
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if (p_actorId) {
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@ -238,7 +239,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
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}
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MxResult result = FAILURE;
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LegoFile fileStorage;
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LegoFile storage;
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MxVariableTable* variableTable = VariableTable();
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MxS16 count = 0;
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MxU32 i;
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@ -248,32 +249,32 @@ MxResult LegoGameState::Save(MxULong p_slot)
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MxString savePath;
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GetFileSavePath(&savePath, p_slot);
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if (fileStorage.Open(savePath.GetData(), LegoFile::c_write) == FAILURE) {
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if (storage.Open(savePath.GetData(), LegoFile::c_write) == FAILURE) {
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goto done;
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}
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Write(&fileStorage, 0x1000c);
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Write(&fileStorage, m_unk0x24);
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Write(&fileStorage, (MxU16) m_currentAct);
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Write(&fileStorage, m_actorId);
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storage.Write(0x1000c);
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storage.Write(m_unk0x24);
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storage.Write((MxU16) m_currentAct);
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storage.Write(m_actorId);
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for (i = 0; i < sizeOfArray(g_colorSaveData); i++) {
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if (WriteVariable(&fileStorage, variableTable, g_colorSaveData[i].m_targetName) == FAILURE) {
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if (WriteVariable(&storage, variableTable, g_colorSaveData[i].m_targetName) == FAILURE) {
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goto done;
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}
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}
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if (WriteVariable(&fileStorage, variableTable, "backgroundcolor") == FAILURE) {
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if (WriteVariable(&storage, variableTable, "backgroundcolor") == FAILURE) {
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goto done;
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}
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if (WriteVariable(&fileStorage, variableTable, "lightposition") == FAILURE) {
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if (WriteVariable(&storage, variableTable, "lightposition") == FAILURE) {
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goto done;
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}
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WriteEndOfVariables(&fileStorage);
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CharacterManager()->Write(&fileStorage);
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PlantManager()->Write(&fileStorage);
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result = BuildingManager()->Write(&fileStorage);
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WriteEndOfVariables(&storage);
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CharacterManager()->Write(&storage);
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PlantManager()->Write(&storage);
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result = BuildingManager()->Write(&storage);
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for (j = 0; j < m_stateCount; j++) {
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if (m_stateArray[j]->IsSerializable()) {
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@ -281,16 +282,16 @@ MxResult LegoGameState::Save(MxULong p_slot)
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}
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}
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Write(&fileStorage, count);
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storage.Write(count);
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for (j = 0; j < m_stateCount; j++) {
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if (m_stateArray[j]->IsSerializable()) {
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m_stateArray[j]->Serialize(&fileStorage);
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m_stateArray[j]->Serialize(&storage);
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}
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}
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area = m_unk0x42c;
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Write(&fileStorage, (MxU16) area);
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storage.Write((MxU16) area);
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SerializeScoreHistory(2);
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m_isDirty = FALSE;
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@ -322,42 +323,43 @@ MxResult LegoGameState::DeleteState()
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}
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// FUNCTION: LEGO1 0x10039c60
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// FUNCTION: BETA10 0x10084329
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MxResult LegoGameState::Load(MxULong p_slot)
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{
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MxResult result = FAILURE;
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LegoFile fileStorage;
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LegoFile storage;
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MxVariableTable* variableTable = VariableTable();
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MxString savePath;
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GetFileSavePath(&savePath, p_slot);
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if (fileStorage.Open(savePath.GetData(), LegoFile::c_read) == FAILURE) {
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if (storage.Open(savePath.GetData(), LegoFile::c_read) == FAILURE) {
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goto done;
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}
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MxU32 version, status;
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MxS32 version;
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MxU32 status;
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MxS16 count, actArea;
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const char* lightPosition;
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Read(&fileStorage, &version);
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storage.Read(version);
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if (version != 0x1000c) {
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OmniError("Saved game version mismatch", 0);
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goto done;
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}
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Read(&fileStorage, &m_unk0x24);
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storage.Read(m_unk0x24);
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storage.Read(actArea);
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Read(&fileStorage, &actArea);
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SetCurrentAct((Act) actArea);
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Read(&fileStorage, &m_actorId);
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storage.Read(m_actorId);
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if (m_actorId) {
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SetActor(m_actorId);
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}
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do {
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status = ReadVariable(&fileStorage, variableTable);
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status = ReadVariable(&storage, variableTable);
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if (status == 1) {
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goto done;
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}
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@ -370,13 +372,13 @@ MxResult LegoGameState::Load(MxULong p_slot)
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SetLightPosition(atoi(lightPosition));
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}
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if (CharacterManager()->Read(&fileStorage) == FAILURE) {
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if (CharacterManager()->Read(&storage) == FAILURE) {
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goto done;
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}
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if (PlantManager()->Read(&fileStorage) == FAILURE) {
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if (PlantManager()->Read(&storage) == FAILURE) {
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goto done;
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}
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if (BuildingManager()->Read(&fileStorage) == FAILURE) {
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if (BuildingManager()->Read(&storage) == FAILURE) {
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goto done;
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}
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if (DeleteState() != SUCCESS) {
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@ -384,13 +386,13 @@ MxResult LegoGameState::Load(MxULong p_slot)
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}
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char stateName[80];
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Read(&fileStorage, &count);
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storage.Read(count);
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if (count) {
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for (MxS16 i = 0; i < count; i++) {
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MxS16 stateNameLength;
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Read(&fileStorage, &stateNameLength);
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Read(&fileStorage, stateName, (MxULong) stateNameLength);
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storage.Read(stateNameLength);
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storage.Read(stateName, (MxULong) stateNameLength);
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stateName[stateNameLength] = 0;
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LegoState* state = GetState(stateName);
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@ -402,11 +404,11 @@ MxResult LegoGameState::Load(MxULong p_slot)
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}
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}
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state->Serialize(&fileStorage);
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state->Serialize(&storage);
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}
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}
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Read(&fileStorage, &actArea);
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storage.Read(actArea);
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if (m_currentAct == e_act1) {
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m_unk0x42c = e_undefined;
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@ -537,10 +539,10 @@ void LegoGameState::SerializePlayersInfo(MxS16 p_flags)
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if (fileStorage.Open(playersGSI.GetData(), p_flags) == SUCCESS) {
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if (fileStorage.IsReadMode()) {
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Read(&fileStorage, &m_playerCount);
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fileStorage.Read(m_playerCount);
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}
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else if (fileStorage.IsWriteMode()) {
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Write(&fileStorage, m_playerCount);
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fileStorage.Write(m_playerCount);
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}
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for (MxS16 i = 0; i < m_playerCount; i++) {
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@ -40,18 +40,6 @@ class LegoStorage {
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LegoU8 m_mode; // 0x04
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};
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template <class T>
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inline void Read(LegoStorage* p_storage, T* p_variable, LegoU32 p_size = sizeof(T))
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{
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p_storage->Read(p_variable, p_size);
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}
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template <class T>
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inline void Write(LegoStorage* p_storage, T p_variable)
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{
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p_storage->Write(&p_variable, sizeof(p_variable));
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}
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// VTABLE: LEGO1 0x100db710
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// SIZE 0x10
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class LegoMemory : public LegoStorage {
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