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Update legogamestate.h
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@ -187,16 +187,19 @@ class LegoGameState {
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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MxU16 m_unk0x24; // 0x24
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MxU16 m_unk0x24; // 0x24
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MxS16 m_playerCount; // 0x26
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MxS16 m_playerCount; // 0x26
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// This member is accessed directly by foreign classes
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// This member is accessed directly by foreign classes
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public: Username m_players[9]; // 0x28
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public:
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Username m_players[9]; // 0x28
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private:
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private:
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History m_history; // 0xa6
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History m_history; // 0xa6
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undefined2 m_unk0x41a; // 0x41a
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undefined2 m_unk0x41a; // 0x41a
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undefined4 m_unk0x41c; // 0x41c
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undefined4 m_unk0x41c; // 0x41c
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MxBool m_isDirty; // 0x420
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MxBool m_isDirty; // 0x420
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Area m_currentArea; // 0x424
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Area m_currentArea; // 0x424
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Area m_previousArea; // 0x428
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Area m_previousArea; // 0x428
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Area m_unk0x42c; // 0x42c
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Area m_unk0x42c; // 0x42c
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};
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};
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MxBool ROIHandlerFunction(const char* p_input, char* p_output, MxU32 p_copyLen);
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MxBool ROIHandlerFunction(const char* p_input, char* p_output, MxU32 p_copyLen);
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