Update legogamestate.h

This commit is contained in:
Misha 2024-03-15 15:41:43 -04:00
parent 6df7d3d078
commit 19ef3c2ea0
No known key found for this signature in database
GPG Key ID: 8441D12AEF33FED8

View File

@ -187,16 +187,19 @@ class LegoGameState {
LegoFullScreenMovie* m_fullScreenMovie; // 0x20
MxU16 m_unk0x24; // 0x24
MxS16 m_playerCount; // 0x26
// This member is accessed directly by foreign classes
public: Username m_players[9]; // 0x28
// This member is accessed directly by foreign classes
public:
Username m_players[9]; // 0x28
private:
History m_history; // 0xa6
undefined2 m_unk0x41a; // 0x41a
undefined4 m_unk0x41c; // 0x41c
MxBool m_isDirty; // 0x420
Area m_currentArea; // 0x424
Area m_previousArea; // 0x428
Area m_unk0x42c; // 0x42c
History m_history; // 0xa6
undefined2 m_unk0x41a; // 0x41a
undefined4 m_unk0x41c; // 0x41c
MxBool m_isDirty; // 0x420
Area m_currentArea; // 0x424
Area m_previousArea; // 0x428
Area m_unk0x42c; // 0x42c
};
MxBool ROIHandlerFunction(const char* p_input, char* p_output, MxU32 p_copyLen);