Fix naming

This commit is contained in:
Christian Semmler 2024-05-19 14:07:53 -04:00
parent 5b29a80a5f
commit 1824bdedd1
2 changed files with 4 additions and 4 deletions

View File

@ -138,7 +138,7 @@ class LegoPathActor : public LegoActor {
float p_f1,
float p_f2,
Vector3& p_v3,
MxS32 p_unk
MxS32 p_und
);
MxFloat m_BADuration; // 0x78

View File

@ -495,7 +495,7 @@ inline MxU32 LegoPathActor::FUN_1002edd0(
float p_f1,
float p_f2,
Vector3& p_v3,
MxS32 p_unk
MxS32 p_und
)
{
MxU32 result = VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3);
@ -503,7 +503,7 @@ inline MxU32 LegoPathActor::FUN_1002edd0(
if (result == 0) {
p_boundaries.push_back(p_boundary);
if (p_unk >= 2) {
if (p_und >= 2) {
return 0;
}
@ -522,7 +522,7 @@ inline MxU32 LegoPathActor::FUN_1002edd0(
}
if (it == p_boundaries.end()) {
result = FUN_1002edd0(p_boundaries, boundary, p_v1, p_v2, p_f1, p_f2, p_v3, p_unk + 1);
result = FUN_1002edd0(p_boundaries, boundary, p_v1, p_v2, p_f1, p_f2, p_v3, p_und + 1);
if (result != 0) {
return result;