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Fix naming
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5b29a80a5f
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1824bdedd1
@ -138,7 +138,7 @@ class LegoPathActor : public LegoActor {
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float p_f1,
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float p_f2,
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Vector3& p_v3,
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MxS32 p_unk
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MxS32 p_und
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);
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MxFloat m_BADuration; // 0x78
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@ -495,7 +495,7 @@ inline MxU32 LegoPathActor::FUN_1002edd0(
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float p_f1,
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float p_f2,
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Vector3& p_v3,
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MxS32 p_unk
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MxS32 p_und
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)
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{
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MxU32 result = VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3);
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@ -503,7 +503,7 @@ inline MxU32 LegoPathActor::FUN_1002edd0(
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if (result == 0) {
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p_boundaries.push_back(p_boundary);
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if (p_unk >= 2) {
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if (p_und >= 2) {
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return 0;
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}
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@ -522,7 +522,7 @@ inline MxU32 LegoPathActor::FUN_1002edd0(
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}
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if (it == p_boundaries.end()) {
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result = FUN_1002edd0(p_boundaries, boundary, p_v1, p_v2, p_f1, p_f2, p_v3, p_unk + 1);
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result = FUN_1002edd0(p_boundaries, boundary, p_v1, p_v2, p_f1, p_f2, p_v3, p_und + 1);
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if (result != 0) {
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return result;
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