Formatting

This commit is contained in:
Christian Semmler 2024-09-20 09:52:58 -07:00
parent a225d90646
commit 17702ca90b
2 changed files with 23 additions and 21 deletions

View File

@ -9,7 +9,8 @@
DECOMP_SIZE_ASSERT(ViewManager, 0x1bc)
// GLOBAL: LEGO1 0x100dbc78
int g_boundingBoxCornerMap[8][3] = {{0, 0, 0}, {0, 0, 1}, {0, 1, 0}, {1, 0, 0}, {0, 1, 1}, {1, 0, 1}, {1, 1, 0}, {1, 1, 1}};
int g_boundingBoxCornerMap[8][3] =
{{0, 0, 0}, {0, 0, 1}, {0, 1, 0}, {1, 0, 0}, {0, 1, 1}, {1, 0, 1}, {1, 1, 0}, {1, 1, 1}};
// GLOBAL: LEGO1 0x100dbcd8
int g_planePointIndexMap[18] = {0, 1, 5, 6, 2, 3, 3, 0, 4, 1, 2, 6, 0, 3, 2, 4, 5, 6};
@ -75,7 +76,8 @@ unsigned int ViewManager::IsBoundingBoxInFrustum(const BoundingBox& p_bounding_b
for (i = 0; i < 6; i++) {
for (k = 0; k < 8; k++) {
if (frustumPlanes[i][0] * und[k][0] + frustumPlanes[i][2] * und[k][2] + frustumPlanes[i][1] * und[k][1] + frustumPlanes[i][3] >=
if (frustumPlanes[i][0] * und[k][0] + frustumPlanes[i][2] * und[k][2] + frustumPlanes[i][1] * und[k][1] +
frustumPlanes[i][3] >=
0.0f) {
break;
}

View File

@ -46,25 +46,25 @@ class ViewManager {
// ViewManager::`scalar deleting destructor'
private:
Tgl::Group* scene; // 0x04
CompoundObject rois; // 0x08
RealtimeView rt_view; // 0x14
ROIList visible_rois; // 0x18
float prevRenderTime; // 0x28
float view_area_at_one; // 0x2c
unsigned int flags; // 0x30
float width; // 0x34
float height; // 0x38
float view_angle; // 0x3c
MxMatrix pov; // 0x40
float front; // 0x88
float back; // 0x8c
float frustumVertices[8][3]; // 0x90
float transformedPoints[8][3]; // 0xf0
float frustumPlanes[6][4]; // 0x150
IDirect3DRM2* d3drm; // 0x1b0
IDirect3DRMFrame2* frame; // 0x1b4
float seconds_allowed; // 0x1b8
Tgl::Group* scene; // 0x04
CompoundObject rois; // 0x08
RealtimeView rt_view; // 0x14
ROIList visible_rois; // 0x18
float prevRenderTime; // 0x28
float view_area_at_one; // 0x2c
unsigned int flags; // 0x30
float width; // 0x34
float height; // 0x38
float view_angle; // 0x3c
MxMatrix pov; // 0x40
float front; // 0x88
float back; // 0x8c
float frustumVertices[8][3]; // 0x90
float transformedPoints[8][3]; // 0xf0
float frustumPlanes[6][4]; // 0x150
IDirect3DRM2* d3drm; // 0x1b0
IDirect3DRMFrame2* frame; // 0x1b4
float seconds_allowed; // 0x1b8
};
// TEMPLATE: LEGO1 0x10022030