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Update legogamestate.cpp
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@ -170,7 +170,7 @@ LegoGameState::LegoGameState()
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VariableTable()->SetVariable(m_fullScreenMovie);
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VariableTable()->SetVariable("lightposition", "2");
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SerializeScoreHistory(1);
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SerializeScoreHistory(LegoFile::c_read);
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}
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// FUNCTION: LEGO1 0x10039720
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@ -315,7 +315,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
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area = m_unk0x42c;
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storage.WriteU16(area);
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SerializeScoreHistory(2);
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SerializeScoreHistory(LegoFile::c_write);
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m_isDirty = FALSE;
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done:
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