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1582170205
@ -187,87 +187,86 @@ inline void LegoExtraActor::FUN_1002ad8a()
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// FUNCTION: LEGO1 0x1002aba0
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MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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{
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if (p_actor->GetState() == 0 && m_state == 0) {
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if (p_bool) {
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if (m_unk0x15 != 0) {
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return FAILURE;
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}
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if (p_actor->GetState() != 0 || m_state != 0) {
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return FAILURE;
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}
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m_unk0x15 = 100;
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FUN_1002aae0();
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if (p_bool) {
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if (m_unk0x15 != 0) {
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return FAILURE;
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}
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else {
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MxU32 b = FALSE;
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if (++g_unk0x100f31dc % 2 == 0) {
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MxMatrix matrix(p_actor->GetROI()->GetLocal2World());
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MxMatrix matrix2(m_roi->GetLocal2World());
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m_unk0x18 = matrix2;
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Vector3 positionRef(matrix2[3]);
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Mx3DPointFloat dir(matrix[2]);
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((Mx3DPointFloat&) dir).Mul(2.0f);
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((Vector3&) positionRef).Add(&dir);
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for (MxS32 i = 0; i < m_boundary->GetNumEdges(); i++) {
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Mx4DPointFloat* normal = m_boundary->GetEdgeNormal(i);
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if (positionRef.Dot(normal, &positionRef) + (*normal)[3] < -0.001) {
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b = TRUE;
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break;
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}
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}
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if (!b) {
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m_roi->FUN_100a58f0(matrix2);
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m_roi->VTable0x14();
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FUN_1002ad8a();
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SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
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m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
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m_unk0x10 = m_worldSpeed;
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VTable0xc4();
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SetWorldSpeed(0);
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m_unk0x14 = 1;
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m_state = 0x101;
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}
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}
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if (b) {
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LegoROI* roi = m_roi;
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SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
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VTable0xc4();
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m_state = 0x102;
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Mx3DPointFloat dir = p_actor->GetWorldDirection();
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MxMatrix matrix3 = MxMatrix(roi->GetLocal2World());
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Vector3 positionRef(matrix3[3]);
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((Vector3&) positionRef).Add(&g_unk0x10104c18);
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roi->FUN_100a58f0(matrix3);
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#ifdef COMPAT_MODE
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float dot, dot2;
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{
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Mx3DPointFloat tmp(1.0f, 0, 0);
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dot = dir.Dot(&dir, &tmp);
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Mx3DPointFloat tmp2(1.0f, 0, 0);
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dot2 = dir.Dot(&dir, &tmp2);
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}
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#else
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float dot = dir.Dot(&dir, &Mx3DPointFloat(1.0f, 0, 0));
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float dot2 = dir.Dot(&dir, &Mx3DPointFloat(0, 0, 1.0f));
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#endif
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if (abs(dot2) < abs(dot)) {
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m_axis = dot > 0.0 ? e_posz : e_negz;
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}
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else {
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m_axis = dot2 > 0.0 ? e_posx : e_negx;
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}
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}
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}
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m_unk0x15 = 100;
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FUN_1002aae0();
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}
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else {
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return FAILURE;
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MxU32 b = FALSE;
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if (++g_unk0x100f31dc % 2 == 0) {
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MxMatrix matrix(p_actor->GetROI()->GetLocal2World());
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MxMatrix matrix2(m_roi->GetLocal2World());
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m_unk0x18 = matrix2;
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Vector3 positionRef(matrix2[3]);
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Mx3DPointFloat dir(matrix[2]);
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((Mx3DPointFloat&) dir).Mul(2.0f);
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((Vector3&) positionRef).Add(&dir);
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for (MxS32 i = 0; i < m_boundary->GetNumEdges(); i++) {
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Mx4DPointFloat* normal = m_boundary->GetEdgeNormal(i);
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if (positionRef.Dot(normal, &positionRef) + (*normal)[3] < -0.001) {
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b = TRUE;
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break;
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}
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}
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if (!b) {
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m_roi->FUN_100a58f0(matrix2);
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m_roi->VTable0x14();
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FUN_1002ad8a();
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SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
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m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
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m_unk0x10 = m_worldSpeed;
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VTable0xc4();
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SetWorldSpeed(0);
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m_unk0x14 = 1;
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m_state = 0x101;
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}
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}
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if (b) {
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LegoROI* roi = m_roi;
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SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
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VTable0xc4();
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m_state = 0x102;
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Mx3DPointFloat dir = p_actor->GetWorldDirection();
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MxMatrix matrix3 = MxMatrix(roi->GetLocal2World());
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Vector3 positionRef(matrix3[3]);
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((Vector3&) positionRef).Add(&g_unk0x10104c18);
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roi->FUN_100a58f0(matrix3);
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#ifdef COMPAT_MODE
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float dot, dot2;
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{
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Mx3DPointFloat tmp(1.0f, 0, 0);
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dot = dir.Dot(&dir, &tmp);
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Mx3DPointFloat tmp2(1.0f, 0, 0);
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dot2 = dir.Dot(&dir, &tmp2);
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}
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#else
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float dot = dir.Dot(&dir, &Mx3DPointFloat(1.0f, 0, 0));
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float dot2 = dir.Dot(&dir, &Mx3DPointFloat(0, 0, 1.0f));
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#endif
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if (abs(dot2) < abs(dot)) {
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m_axis = dot > 0.0 ? e_posz : e_negz;
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}
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else {
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m_axis = dot2 > 0.0 ? e_posx : e_negx;
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}
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}
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}
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return SUCCESS;
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