Add (basically) every class

This commit is contained in:
ecumber 2023-06-23 17:18:53 -07:00
parent 579ee84049
commit 12ab2bc6cc
269 changed files with 2033 additions and 1 deletions

6
LEGO1/act1state.cpp Normal file
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#include "act1state.h"
// OFFSET: LEGO1 0x100338a0
const char* Act1State::GetClassName() {
return "Act1State";
}

10
LEGO1/act1state.h Normal file
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#ifndef ACT1STATE_H
#define ACT1STATE_H
class Act1State
{
public:
const char* GetClassName();
};
#endif // ACT1STATE_H

6
LEGO1/act2brick.cpp Normal file
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#include "act2brick.h"
// OFFSET: LEGO1 0x1007a360
const char* Act2Brick::GetClassName() {
return "Act2Brick";
}

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LEGO1/act2brick.h Normal file
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#ifndef ACT2BRICK_H
#define ACT2BRICK_H
class Act2Brick
{
public:
const char* GetClassName();
};
#endif // ACT2BRICK_H

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#include "act2policestation.h"
// OFFSET: LEGO1 0x1000e200
const char* Act2PoliceStation::GetClassName() {
return "Act2PoliceStation";
}

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LEGO1/act2policestation.h Normal file
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#ifndef ACT2POLICESTATION_H
#define ACT2POLICESTATION_H
class Act2PoliceStation
{
public:
const char* GetClassName();
};
#endif // ACT2POLICESTATION_H

6
LEGO1/act3actor.cpp Normal file
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#include "act3actor.h"
// OFFSET: LEGO1 0x100431b0
const char* Act3Actor::GetClassName() {
return "Act3Actor";
}

10
LEGO1/act3actor.h Normal file
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#ifndef ACT3ACTOR_H
#define ACT3ACTOR_H
class Act3Actor
{
public:
const char* GetClassName();
};
#endif // ACT3ACTOR_H

6
LEGO1/act3shark.cpp Normal file
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#include "act3shark.h"
// OFFSET: LEGO1 0x100430d0
const char* Act3Shark::GetClassName() {
return "Act3Shark";
}

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LEGO1/act3shark.h Normal file
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#ifndef ACT3SHARK_H
#define ACT3SHARK_H
class Act3Shark
{
public:
const char* GetClassName();
};
#endif // ACT3SHARK_H

6
LEGO1/act3state.cpp Normal file
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#include "act3state.h"
// OFFSET: LEGO1 0x1000e300
const char* Act3State::GetClassName() {
return "Act3State";
}

10
LEGO1/act3state.h Normal file
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#ifndef ACT3STATE_H
#define ACT3STATE_H
class Act3State
{
public:
const char* GetClassName();
};
#endif // ACT3STATE_H

6
LEGO1/ambulance.cpp Normal file
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#include "ambulance.h"
// OFFSET: LEGO1 0x10035fa0
const char* Ambulance::GetClassName() {
return "Ambulance";
}

10
LEGO1/ambulance.h Normal file
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#ifndef AMBULANCE_H
#define AMBULANCE_H
class Ambulance
{
public:
const char* GetClassName();
};
#endif // AMBULANCE_H

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#include "ambulancemissionstate.h"
// OFFSET: LEGO1 0x10037600
const char* AmbulanceMissionState::GetClassName() {
return "AmbulanceMissionState";
}

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#ifndef AMBULANCEMISSIONSTATE_H
#define AMBULANCEMISSIONSTATE_H
class AmbulanceMissionState
{
public:
const char* GetClassName();
};
#endif // AMBULANCEMISSIONSTATE_H

6
LEGO1/animstate.cpp Normal file
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#include "animstate.h"
// OFFSET: LEGO1 0x10065070
const char* AnimState::GetClassName() {
return "AnimState";
}

10
LEGO1/animstate.h Normal file
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#ifndef ANIMSTATE_H
#define ANIMSTATE_H
class AnimState
{
public:
const char* GetClassName();
};
#endif // ANIMSTATE_H

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#include "beachhouseentity.h"
// OFFSET: LEGO1 0x1000ee80
const char* BeachHouseEntity::GetClassName() {
return "BeachHouseEntity";
}

10
LEGO1/beachhouseentity.h Normal file
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#ifndef BEACHHOUSEENTITY_H
#define BEACHHOUSEENTITY_H
class BeachHouseEntity
{
public:
const char* GetClassName();
};
#endif // BEACHHOUSEENTITY_H

6
LEGO1/buildingentity.cpp Normal file
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#include "buildingentity.h"
// OFFSET: LEGO1 0x10014f20
const char* BuildingEntity::GetClassName() {
return "BuildingEntity";
}

10
LEGO1/buildingentity.h Normal file
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#ifndef BUILDINGENTITY_H
#define BUILDINGENTITY_H
class BuildingEntity
{
public:
const char* GetClassName();
};
#endif // BUILDINGENTITY_H

6
LEGO1/carrace.cpp Normal file
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#include "carrace.h"
// OFFSET: LEGO1 0x10016b20
const char* CarRace::GetClassName() {
return "CarRace";
}

10
LEGO1/carrace.h Normal file
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#ifndef CARRACE_H
#define CARRACE_H
class CarRace
{
public:
const char* GetClassName();
};
#endif // CARRACE_H

6
LEGO1/carracestate.cpp Normal file
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#include "carracestate.h"
// OFFSET: LEGO1 0x1000dd30
const char* CarRaceState::GetClassName() {
return "CarRaceState";
}

10
LEGO1/carracestate.h Normal file
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#ifndef CARRACESTATE_H
#define CARRACESTATE_H
class CarRaceState
{
public:
const char* GetClassName();
};
#endif // CARRACESTATE_H

6
LEGO1/doors.cpp Normal file
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#include "doors.h"
// OFFSET: LEGO1 0x1000e430
const char* Doors::GetClassName() {
return "Doors";
}

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LEGO1/doors.h Normal file
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#ifndef DOORS_H
#define DOORS_H
class Doors
{
public:
const char* GetClassName();
};
#endif // DOORS_H

6
LEGO1/dunebuggy.cpp Normal file
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#include "dunebuggy.h"
// OFFSET: LEGO1 0x10067c30
const char* DuneBuggy::GetClassName() {
return "DuneBuggy";
}

10
LEGO1/dunebuggy.h Normal file
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#ifndef DUNEBUGGY_H
#define DUNEBUGGY_H
class DuneBuggy
{
public:
const char* GetClassName();
};
#endif // DUNEBUGGY_H

6
LEGO1/elevatorbottom.cpp Normal file
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#include "elevatorbottom.h"
// OFFSET: LEGO1 0x10017f20
const char* ElevatorBottom::GetClassName() {
return "ElevatorBottom";
}

10
LEGO1/elevatorbottom.h Normal file
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#ifndef ELEVATORBOTTOM_H
#define ELEVATORBOTTOM_H
class ElevatorBottom
{
public:
const char* GetClassName();
};
#endif // ELEVATORBOTTOM_H

6
LEGO1/gasstation.cpp Normal file
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#include "gasstation.h"
// OFFSET: LEGO1 0x10004780
const char* GasStation::GetClassName() {
return "GasStation";
}

10
LEGO1/gasstation.h Normal file
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#ifndef GASSTATION_H
#define GASSTATION_H
class GasStation
{
public:
const char* GetClassName();
};
#endif // GASSTATION_H

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#include "gasstationentity.h"
// OFFSET: LEGO1 0x1000eb20
const char* GasStationEntity::GetClassName() {
return "GasStationEntity";
}

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LEGO1/gasstationentity.h Normal file
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#ifndef GASSTATIONENTITY_H
#define GASSTATIONENTITY_H
class GasStationEntity
{
public:
const char* GetClassName();
};
#endif // GASSTATIONENTITY_H

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#include "gasstationstate.h"
// OFFSET: LEGO1 0x100061d0
const char* GasStationState::GetClassName() {
return "GasStationState";
}

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LEGO1/gasstationstate.h Normal file
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#ifndef GASSTATIONSTATE_H
#define GASSTATIONSTATE_H
class GasStationState
{
public:
const char* GetClassName();
};
#endif // GASSTATIONSTATE_H

6
LEGO1/helicopter.cpp Normal file
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#include "helicopter.h"
// OFFSET: LEGO1 0x10003070
const char* Helicopter::GetClassName() {
return "Helicopter";
}

10
LEGO1/helicopter.h Normal file
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#ifndef HELICOPTER_H
#define HELICOPTER_H
class Helicopter
{
public:
const char* GetClassName();
};
#endif // HELICOPTER_H

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#include "helicopterstate.h"
// OFFSET: LEGO1 0x1000e0d0
const char* HelicopterState::GetClassName() {
return "HelicopterState";
}

10
LEGO1/helicopterstate.h Normal file
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#ifndef HELICOPTERSTATE_H
#define HELICOPTERSTATE_H
class HelicopterState
{
public:
const char* GetClassName();
};
#endif // HELICOPTERSTATE_H

6
LEGO1/historybook.cpp Normal file
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#include "historybook.h"
// OFFSET: LEGO1 0x10082390
const char* HistoryBook::GetClassName() {
return "HistoryBook";
}

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LEGO1/historybook.h Normal file
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#ifndef HISTORYBOOK_H
#define HISTORYBOOK_H
class HistoryBook
{
public:
const char* GetClassName();
};
#endif // HISTORYBOOK_H

6
LEGO1/hospital.cpp Normal file
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#include "hospital.h"
// OFFSET: LEGO1 0x100746b0
const char* Hospital::GetClassName() {
return "Hospital";
}

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LEGO1/hospital.h Normal file
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#ifndef HOSPITAL_H
#define HOSPITAL_H
class Hospital
{
public:
const char* GetClassName();
};
#endif // HOSPITAL_H

6
LEGO1/hospitalentity.cpp Normal file
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#include "hospitalentity.h"
// OFFSET: LEGO1 0x1000ec40
const char* HospitalEntity::GetClassName() {
return "HospitalEntity";
}

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LEGO1/hospitalentity.h Normal file
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#ifndef HOSPITALENTITY_H
#define HOSPITALENTITY_H
class HospitalEntity
{
public:
const char* GetClassName();
};
#endif // HOSPITALENTITY_H

6
LEGO1/hospitalstate.cpp Normal file
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#include "hospitalstate.h"
// OFFSET: LEGO1 0x10076400
const char* HospitalState::GetClassName() {
return "HospitalState";
}

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LEGO1/hospitalstate.h Normal file
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#ifndef HOSPITALSTATE_H
#define HOSPITALSTATE_H
class HospitalState
{
public:
const char* GetClassName();
};
#endif // HOSPITALSTATE_H

6
LEGO1/infocenter.cpp Normal file
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#include "infocenter.h"
// OFFSET: LEGO1 0x1006eb40
const char* Infocenter::GetClassName() {
return "Infocenter";
}

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LEGO1/infocenter.h Normal file
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#ifndef INFOCENTER_H
#define INFOCENTER_H
class Infocenter
{
public:
const char* GetClassName();
};
#endif // INFOCENTER_H

6
LEGO1/infocenterdoor.cpp Normal file
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#include "infocenterdoor.h"
// OFFSET: LEGO1 0x100377b0
const char* InfocenterDoor::GetClassName() {
return "InfocenterDoor";
}

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LEGO1/infocenterdoor.h Normal file
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#ifndef INFOCENTERDOOR_H
#define INFOCENTERDOOR_H
class InfocenterDoor
{
public:
const char* GetClassName();
};
#endif // INFOCENTERDOOR_H

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#include "infocenterentity.h"
// OFFSET: LEGO1 0x1000ea00
const char* InfoCenterEntity::GetClassName() {
return "InfoCenterEntity";
}

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LEGO1/infocenterentity.h Normal file
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#ifndef INFOCENTERENTITY_H
#define INFOCENTERENTITY_H
class InfoCenterEntity
{
public:
const char* GetClassName();
};
#endif // INFOCENTERENTITY_H

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#include "infocenterstate.h"
// OFFSET: LEGO1 0x10071840
const char* InfocenterState::GetClassName() {
return "InfocenterState";
}

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LEGO1/infocenterstate.h Normal file
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#ifndef INFOCENTERSTATE_H
#define INFOCENTERSTATE_H
class InfocenterState
{
public:
const char* GetClassName();
};
#endif // INFOCENTERSTATE_H

6
LEGO1/isleactor.cpp Normal file
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#include "isleactor.h"
// OFFSET: LEGO1 0x1000e660
const char* IsleActor::GetClassName() {
return "IsleActor";
}

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LEGO1/isleactor.h Normal file
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#ifndef ISLEACTOR_H
#define ISLEACTOR_H
class IsleActor
{
public:
const char* GetClassName();
};
#endif // ISLEACTOR_H

6
LEGO1/islepathactor.cpp Normal file
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#include "islepathactor.h"
// OFFSET: LEGO1 0x10002ea0
const char* IslePathActor::GetClassName() {
return "IslePathActor";
}

10
LEGO1/islepathactor.h Normal file
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#ifndef ISLEPATHACTOR_H
#define ISLEPATHACTOR_H
class IslePathActor
{
public:
const char* GetClassName();
};
#endif // ISLEPATHACTOR_H

6
LEGO1/jetski.cpp Normal file
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#include "jetski.h"
// OFFSET: LEGO1 0x1007e430
const char* Jetski::GetClassName() {
return "Jetski";
}

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LEGO1/jetski.h Normal file
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#ifndef JETSKI_H
#define JETSKI_H
class Jetski
{
public:
const char* GetClassName();
};
#endif // JETSKI_H

6
LEGO1/jetskirace.cpp Normal file
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#include "jetskirace.h"
// OFFSET: LEGO1 0x1000daf0
const char* JetskiRace::GetClassName() {
return "JetskiRace";
}

10
LEGO1/jetskirace.h Normal file
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#ifndef JETSKIRACE_H
#define JETSKIRACE_H
class JetskiRace
{
public:
const char* GetClassName();
};
#endif // JETSKIRACE_H

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@ -0,0 +1,6 @@
#include "jetskiracestate.h"
// OFFSET: LEGO1 0x1000dc40
const char* JetskiRaceState::GetClassName() {
return "JetskiRaceState";
}

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LEGO1/jetskiracestate.h Normal file
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@ -0,0 +1,10 @@
#ifndef JETSKIRACESTATE_H
#define JETSKIRACESTATE_H
class JetskiRaceState
{
public:
const char* GetClassName();
};
#endif // JETSKIRACESTATE_H

6
LEGO1/jukeboxentity.cpp Normal file
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#include "jukeboxentity.h"
// OFFSET: LEGO1 0x10085cc0
const char* JukeBoxEntity::GetClassName() {
return "JukeBoxEntity";
}

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LEGO1/jukeboxentity.h Normal file
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#ifndef JUKEBOXENTITY_H
#define JUKEBOXENTITY_H
class JukeBoxEntity
{
public:
const char* GetClassName();
};
#endif // JUKEBOXENTITY_H

6
LEGO1/jukeboxstate.cpp Normal file
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#include "jukeboxstate.h"
// OFFSET: LEGO1 0x1000f310
const char* JukeBoxState::GetClassName() {
return "JukeBoxState";
}

10
LEGO1/jukeboxstate.h Normal file
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#ifndef JUKEBOXSTATE_H
#define JUKEBOXSTATE_H
class JukeBoxState
{
public:
const char* GetClassName();
};
#endif // JUKEBOXSTATE_H

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@ -0,0 +1,6 @@
#include "lego3dwavepresenter.h"
// OFFSET: LEGO1 0x1000d890
const char* Lego3DWavePresenter::GetClassName() {
return "Lego3DWavePresenter";
}

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@ -0,0 +1,10 @@
#ifndef LEGO3DWAVEPRESENTER_H
#define LEGO3DWAVEPRESENTER_H
class Lego3DWavePresenter
{
public:
const char* GetClassName();
};
#endif // LEGO3DWAVEPRESENTER_H

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@ -0,0 +1,6 @@
#include "legoactioncontrolpresenter.h"
// OFFSET: LEGO1 0x1000d0e0
const char* LegoActionControlPresenter::GetClassName() {
return "LegoActionControlPresenter";
}

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#ifndef LEGOACTIONCONTROLPRESENTER_H
#define LEGOACTIONCONTROLPRESENTER_H
class LegoActionControlPresenter
{
public:
const char* GetClassName();
};
#endif // LEGOACTIONCONTROLPRESENTER_H

6
LEGO1/legoactor.cpp Normal file
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#include "legoactor.h"
// OFFSET: LEGO1 0x1002d210
const char* LegoActor::GetClassName() {
return "LegoActor";
}

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LEGO1/legoactor.h Normal file
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@ -0,0 +1,10 @@
#ifndef LEGOACTOR_H
#define LEGOACTOR_H
class LegoActor
{
public:
const char* GetClassName();
};
#endif // LEGOACTOR_H

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@ -0,0 +1,6 @@
#include "legoactorpresenter.h"
// OFFSET: LEGO1 0x1000cb10
const char* LegoActorPresenter::GetClassName() {
return "LegoActorPresenter";
}

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@ -0,0 +1,10 @@
#ifndef LEGOACTORPRESENTER_H
#define LEGOACTORPRESENTER_H
class LegoActorPresenter
{
public:
const char* GetClassName();
};
#endif // LEGOACTORPRESENTER_H

6
LEGO1/legoanimactor.cpp Normal file
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#include "legoanimactor.h"
// OFFSET: LEGO1 0x1000fba0
const char* LegoAnimActor::GetClassName() {
return "LegoAnimActor";
}

10
LEGO1/legoanimactor.h Normal file
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@ -0,0 +1,10 @@
#ifndef LEGOANIMACTOR_H
#define LEGOANIMACTOR_H
class LegoAnimActor
{
public:
const char* GetClassName();
};
#endif // LEGOANIMACTOR_H

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@ -0,0 +1,6 @@
#include "legoanimationmanager.h"
// OFFSET: LEGO1 0x1005ec80
const char* LegoAnimationManager::GetClassName() {
return "LegoAnimationManager";
}

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@ -5,6 +5,7 @@ class LegoAnimationManager
{
public:
__declspec(dllexport) static void configureLegoAnimationManager(int param_1);
const char* GetClassName();
};
#endif // LEGOANIMATIONMANAGER_H

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@ -0,0 +1,6 @@
#include "legoanimmmpresenter.h"
// OFFSET: LEGO1 0x1004a950
const char* LegoAnimMMPresenter::GetClassName() {
return "LegoAnimMMPresenter";
}

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@ -0,0 +1,10 @@
#ifndef LEGOANIMMMPRESENTER_H
#define LEGOANIMMMPRESENTER_H
class LegoAnimMMPresenter
{
public:
const char* GetClassName();
};
#endif // LEGOANIMMMPRESENTER_H

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@ -0,0 +1,6 @@
#include "legoanimpresenter.h"
// OFFSET: LEGO1 0x10068530
const char* LegoAnimPresenter::GetClassName() {
return "LegoAnimPresenter";
}

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LEGO1/legoanimpresenter.h Normal file
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@ -0,0 +1,10 @@
#ifndef LEGOANIMPRESENTER_H
#define LEGOANIMPRESENTER_H
class LegoAnimPresenter
{
public:
const char* GetClassName();
};
#endif // LEGOANIMPRESENTER_H

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@ -0,0 +1,6 @@
#include "legobuildingmanager.h"
// OFFSET: LEGO1 0x1002f930
const char* LegoBuildingManager::GetClassName() {
return "LegoBuildingManager";
}

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@ -5,6 +5,7 @@ class LegoBuildingManager
{
public:
__declspec(dllexport) static void configureLegoBuildingManager(int param_1);
const char* GetClassName();
};
#endif // LEGOBUILDINGMANAGER_H

6
LEGO1/legocachesound.cpp Normal file
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#include "legocachesound.h"
// OFFSET: LEGO1 0x10006580
const char* LegoCacheSound::GetClassName() {
return "LegoCacheSound";
}

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LEGO1/legocachesound.h Normal file
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#ifndef LEGOCACHESOUND_H
#define LEGOCACHESOUND_H
class LegoCacheSound
{
public:
const char* GetClassName();
};
#endif // LEGOCACHESOUND_H

6
LEGO1/legocarbuild.cpp Normal file
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#include "legocarbuild.h"
// OFFSET: LEGO1 0x10022940
const char* LegoCarBuild::GetClassName() {
return "LegoCarBuild";
}

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LEGO1/legocarbuild.h Normal file
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#ifndef LEGOCARBUILD_H
#define LEGOCARBUILD_H
class LegoCarBuild
{
public:
const char* GetClassName();
};
#endif // LEGOCARBUILD_H

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#include "legocarbuildanimpresenter.h"
// OFFSET: LEGO1 0x10078510
const char* LegoCarBuildAnimPresenter::GetClassName() {
return "LegoCarBuildAnimPresenter";
}

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#ifndef LEGOCARBUILDANIMPRESENTER_H
#define LEGOCARBUILDANIMPRESENTER_H
class LegoCarBuildAnimPresenter
{
public:
const char* GetClassName();
};
#endif // LEGOCARBUILDANIMPRESENTER_H

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#include "legocarraceactor.h"
// OFFSET: LEGO1 0x10081660
const char* LegoCarRaceActor::GetClassName() {
return "LegoCarRaceActor";
}

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LEGO1/legocarraceactor.h Normal file
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#ifndef LEGOCARRACEACTOR_H
#define LEGOCARRACEACTOR_H
class LegoCarRaceActor
{
public:
const char* GetClassName();
};
#endif // LEGOCARRACEACTOR_H

6
LEGO1/legoentity.cpp Normal file
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@ -0,0 +1,6 @@
#include "legoentity.h"
// OFFSET: LEGO1 0x1000c2f0
const char* LegoEntity::GetClassName() {
return "LegoEntity";
}

View File

@ -5,6 +5,7 @@ class LegoEntity
{
public:
__declspec(dllexport) virtual ~LegoEntity();
const char* GetClassName();
};
#endif // LEGOENTITY_H

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