more progress, not quite there yet

This commit is contained in:
jonschz 2024-04-30 20:30:48 +02:00
parent 6cc9a5427c
commit 114b31a76d
3 changed files with 34 additions and 27 deletions

View File

@ -81,16 +81,19 @@ class Act1State : public LegoState {
inline MxU32 GetUnknown18() { return m_unk0x018; }
inline ElevatorFloor GetElevatorFloor() { return (ElevatorFloor) m_elevFloor; }
inline MxS16 GetUnknown21() { return m_unk0x021; }
inline MxU8 GetUnknown21() { return m_unk0x021; }
inline void SetUnknown18(MxU32 p_unk0x18) { m_unk0x018 = p_unk0x18; }
inline void SetElevatorFloor(ElevatorFloor p_elevFloor) { m_elevFloor = p_elevFloor; }
inline void SetUnknown21(MxS16 p_unk0x21) { m_unk0x021 = p_unk0x21; }
inline void SetUnknown21(MxU8 p_unk0x21) { m_unk0x021 = p_unk0x21; }
// SYNTHETIC: LEGO1 0x10033960
// Act1State::`scalar deleting destructor'
friend class Isle;
// I would very much prefer to use getters and setters, but that seems to mess up other code.
// Maybe we need to add the right number of getters and setters?
friend class SkateBoard;
protected:
MxS32* m_unk0x008; // 0x008 FIXME: count for m_unk0x008

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@ -1,6 +1,7 @@
#ifndef SKATEBOARD_H
#define SKATEBOARD_H
#include "act1state.h"
#include "decomp.h"
#include "islepathactor.h"
@ -30,6 +31,8 @@ class SkateBoard : public IslePathActor {
MxU32 VTable0xd4(LegoControlManagerEvent& p_param) override; // vtable+0xd4
void VTable0xe4() override; // vtable+0xe4
// not 100 % sure about the signature
void FUN_10010270(undefined4 param_1);
void FUN_10010510();
// SYNTHETIC: LEGO1 0x1000ff60
@ -37,7 +40,7 @@ class SkateBoard : public IslePathActor {
private:
undefined m_unk0x160; // 0x160
undefined* m_unk0x164; // 0x164
Act1State* m_act1state; // 0x164
};
#endif // SKATEBOARD_H

View File

@ -1,6 +1,8 @@
#include "skateboard.h"
#include "act1state.h"
#include "decomp.h"
#include "isle.h"
#include "isle_actions.h"
#include "jukebox_actions.h"
#include "legoanimationmanager.h"
@ -8,6 +10,7 @@
#include "misc.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxtransitionmanager.h"
#include "pizza.h"
DECOMP_SIZE_ASSERT(SkateBoard, 0x168)
@ -52,7 +55,7 @@ MxResult SkateBoard::Create(MxDSAction& p_dsAction)
void SkateBoard::VTable0xe4()
{
// TODO: Work out what kind of structure this points to
if (*(int*) (m_unk0x164 + 0x18) == 3) {
if (m_act1state->GetUnknown18() == 3) {
Pizza* pizza = (Pizza*) CurrentWorld()->Find(*g_isleScript, IsleScript::c_Pizza_Actor);
pizza->FUN_10038380();
pizza->FUN_100382b0();
@ -119,41 +122,39 @@ void SkateBoard::FUN_10010270(undefined4 param_1)
if (!m_act1state) {
this->m_act1state = (Act1State*) GameState()->CreateState("Act1State");
}
pMVar3 = this->m_world->Find(*g_isleScript, IsleScript::c_SkatePizza_Bitmap);
if (pMVar3) {
// I have no idea what this is. Need a call with vtable offset 0x54 and one 4 byte argument
if (pMVar3 = this->m_world->Find(*g_isleScript, IsleScript::c_SkatePizza_Bitmap)) {
// I have no idea what this is. Need a call with vtable offset 0x54 and (likely) no argument.
((LegoWorld*)pMVar3)->VTable0x54();
} else {
if (this->m_unk0x160 != '\0') {
MxNotificationParam local_1c = MxNotificationParam(c_notificationType0, NULL);
NotificationManager()->Send(this, local_1c);
NotificationManager()->Send(this, MxNotificationParam(c_notificationType0, NULL));
}
}
}
// FUNCTION: LEGO1 0x100104f0
MxU32 SkateBoard::VTable0xd0()
{
// TODO
return 0;
FUN_10010270(this->m_unk0x160);
return 1;
}
// FUNCTION: LEGO1 0x10010510
void SkateBoard::FUN_10010510()
{
char *pcVar1;
if (*(int *)(m_unk0x164 + 0x18) != 3) {
PlayMusic(JukeboxScript::c_BeachBlvd_Music);
pcVar1 = (char *)(m_unk0x164 + 0x22);
if (*pcVar1 == '\0') {
*pcVar1 = '\x01';
MxMatrix x = MxMatrix(CurrentActor()->GetROI()->GetLocal2World());
float xs = x[2][0] * 2.5;
float y = x[2][1] + 0.2;
float z = x[2][2] * 2.5;
x.TranslateBy(&xs, &y, &z);
AnimationManager()->FUN_10060dc0(IsleScript::c_sns008in_RunAnim, &x,'\x01','\0',NULL,0,TRUE,TRUE,'\x01');
}
}
return;
if (m_act1state->GetUnknown18() != 3) {
PlayMusic(JukeboxScript::c_BeachBlvd_Music);
if (m_act1state->m_unk0x022 == '\0') {
m_act1state->m_unk0x022 = 1;
MxMatrix x = MxMatrix(CurrentActor()->GetROI()->GetLocal2World());
float xs = x[2][0] * 2.5;
float y = x[2][1] + 0.2;
float z = x[2][2] * 2.5;
x.TranslateBy(&xs, &y, &z);
AnimationManager()
->FUN_10060dc0(IsleScript::c_sns008in_RunAnim, &x, '\x01', '\0', NULL, 0, TRUE, TRUE, '\x01');
}
}
return;
}