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Remove unused function
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@ -75,14 +75,6 @@ class Helicopter : public IslePathActor {
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void CreateState();
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void CreateState();
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// This inline function is speculation; it might have been structured differently.
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// See the other ApplyTimeDelta functions
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void ApplyTimeDelta(MxFloat p_delta)
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{
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m_lastTime += p_delta;
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m_actorTime += p_delta;
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}
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// SYNTHETIC: LEGO1 0x10003210
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// SYNTHETIC: LEGO1 0x10003210
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// Helicopter::`scalar deleting destructor'
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// Helicopter::`scalar deleting destructor'
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