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Update define.cpp
Adding some comments to define.cpp
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@ -1,17 +1,19 @@
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#include "define.h"
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Isle *g_isle = 0;
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int g_closed = 0;
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Isle *g_isle = 0; // A variable of the Isle class.
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int g_closed = 0; // Set to 1 when the window is closed.
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const char *WINDOW_TITLE = "LEGO®";
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const char *WINDOW_TITLE = "LEGO®"; // The title of the window.
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unsigned char g_mousedown = 0;
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unsigned char g_mousemoved = 0;
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int g_rmDisabled = 0;
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unsigned char g_mousedown = 0; // 0 if the left mouse button is released, 1 if it is being pressed.
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unsigned char g_mousemoved = 0; // 0 if the mouse is not moving, 1 if it is moving.
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int g_rmDisabled = 0; // Has to do with g_targetWidth and g_targetHeight. Set to 1 if the check is false.
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int _DAT_00410054 = 1;
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int g_targetWidth = 640;
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int g_targetHeight = 480;
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unsigned int g_targetDepth = 16;
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int g_reqEnableRMDevice = 0;
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int g_startupDelay = 200;
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long g_lastFrameTime = 0;
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int g_targetWidth = 640; // The width and height of a 4:3 480p screen?
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int g_targetHeight = 480; // isle.cpp checks if these values are the same as something, then lets LEGO1 know the result?
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// We may be able to uncover this a bit more as we decompile LEGO1.dll as well?
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// Doesn't seem like it is checking if a certain feature is compatible considering it would have to be a 640x480 monitor exactly to match...
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unsigned int g_targetDepth = 16; // Also checked with g_targetWidth and g_targetHeight.
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int g_reqEnableRMDevice = 0; // Also has to with g_targetWidth and g_targetHeight. Set to 1 if the check is true.
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int g_startupDelay = 200; // How many frames to wait for LEGO1/freeze before doing anything else.
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long g_lastFrameTime = 0; // Set to the value of currentTime during the call of the tick function.
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