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Update mxdisplaysurface.cpp
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9a3df8d9f8
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@ -564,10 +564,170 @@ void MxDisplaySurface::ReleaseDC(HDC p_hdc)
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this->m_ddSurface2->ReleaseDC(p_hdc);
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}
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// STUB: LEGO1 0x100bbc60
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LPDIRECTDRAWSURFACE MxDisplaySurface::VTable0x44(MxBitmap*, undefined4*, undefined4, undefined4)
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// FUNCTION: LEGO1 0x100bbc60
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LPDIRECTDRAWSURFACE MxDisplaySurface::VTable0x44(
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MxBitmap* p_bitmap,
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undefined4* p_ret,
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undefined4 p_doNotWriteToSurface,
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undefined4 p_transparent
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)
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{
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return NULL;
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LPDIRECTDRAWSURFACE surface = NULL;
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LPDIRECTDRAW draw = MVideoManager()->GetDirectDraw();
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MVideoManager();
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DDSURFACEDESC ddsd;
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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if (draw->GetDisplayMode(&ddsd))
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return NULL;
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ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
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ddsd.dwWidth = p_bitmap->GetBmiWidth();
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ddsd.dwHeight = p_bitmap->GetBmiHeightAbs();
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*p_ret = 0;
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ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN;
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if (draw->CreateSurface(&ddsd, &surface, NULL) != S_OK) {
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if (!*p_ret) {
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*p_ret = 0;
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// Try creating bitmap surface in vram if system ram ran out
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ddsd.ddsCaps.dwCaps &= ~DDSCAPS_VIDEOMEMORY;
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ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
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if (draw->CreateSurface(&ddsd, &surface, NULL) != S_OK) {
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surface = NULL;
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}
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}
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}
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if (!surface) {
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return NULL;
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}
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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if (surface->Lock(NULL, &ddsd, 1, 0) != S_OK) {
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surface->Release();
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return NULL;
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}
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if (p_doNotWriteToSurface) {
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return surface;
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}
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BITMAPINFOHEADER* hdr = p_bitmap->GetBmiHeader();
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MxU32 rowsBeforeTop;
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MxU8* bitmapSrcPtr;
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// The goal here is to enable us to walk through the bitmap's rows
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// in order, regardless of the orientation. We want to end up at the
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// start of the first row, which is either at position 0, or at
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// (image_stride * biHeight) - 1.
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// Reminder: Negative biHeight means this is a top-down DIB.
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// Otherwise it is bottom-up.
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switch (p_bitmap->GetBmiHeader()->biCompression) {
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case BI_RGB: {
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if (p_bitmap->GetBmiHeight() < 0)
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rowsBeforeTop = 0;
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else
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rowsBeforeTop = p_bitmap->GetBmiHeightAbs() - 1;
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bitmapSrcPtr = p_bitmap->GetBitmapData() + (p_bitmap->GetBmiStride() * rowsBeforeTop);
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break;
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}
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case BI_RGB_TOPDOWN:
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bitmapSrcPtr = p_bitmap->GetBitmapData();
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break;
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default: {
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if (p_bitmap->GetBmiHeight() < 0)
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rowsBeforeTop = 0;
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else
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rowsBeforeTop = p_bitmap->GetBmiHeightAbs() - 1;
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bitmapSrcPtr = p_bitmap->GetBitmapData() + (p_bitmap->GetBmiStride() * rowsBeforeTop);
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}
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}
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MxU16* surfaceData = (MxU16*) ddsd.lpSurface;
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MxU32 widthNormal = p_bitmap->GetBmiWidth();
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MxU32 heightAbs = p_bitmap->GetBmiHeightAbs();
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// How many bytes are there for each row of the bitmap?
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// (i.e. the image stride)
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// If this is a bottom-up DIB, we will walk it in reverse.
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// TODO: Same rounding trick as in MxBitmap
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MxS32 rowSeek = ((p_bitmap->GetBmiWidth() + 3) & -4);
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if (p_bitmap->GetBmiHeader()->biCompression != BI_RGB_TOPDOWN && p_bitmap->GetBmiHeight() >= 0)
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rowSeek = -rowSeek;
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MxU32 newPitch = ddsd.lPitch;
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switch (ddsd.ddpfPixelFormat.dwRGBBitCount) {
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case 8: {
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for (heightAbs > 0; heightAbs--;) {
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memcpy(surfaceData, bitmapSrcPtr, p_bitmap->GetBmiHeight());
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bitmapSrcPtr += rowSeek;
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surfaceData = (MxU16*) ((MxU8*) surfaceData + newPitch);
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}
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surface->Unlock(ddsd.lpSurface);
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if (p_transparent && surface) {
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DDCOLORKEY key;
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surface->SetColorKey(8, &key);
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}
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break;
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}
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case 16:
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if (m_16bitPal == NULL) {
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if (surface) {
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surface->Release();
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}
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return NULL;
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}
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else {
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rowSeek -= p_bitmap->GetBmiWidth();
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newPitch -= 2 * p_bitmap->GetBmiWidth();
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if (p_transparent) {
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for (int y = heightAbs; y > 0; y--) {
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for (int x = widthNormal; x > 0; x--) {
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if (*bitmapSrcPtr) {
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*surfaceData = m_16bitPal[*bitmapSrcPtr++];
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}
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else {
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*surfaceData = 31775;
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}
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bitmapSrcPtr++;
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surfaceData++;
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}
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bitmapSrcPtr += rowSeek;
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surfaceData = (MxU16*) ((MxU8*) surfaceData + newPitch);
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}
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DDCOLORKEY key;
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key.dwColorSpaceHighValue = 31775;
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key.dwColorSpaceLowValue = 31775;
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surface->SetColorKey(8, &key);
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}
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else {
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for (int y = heightAbs; y > 0; y--) {
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for (int x = widthNormal; x > 0; x--) {
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*surfaceData++ = m_16bitPal[*bitmapSrcPtr++];
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}
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bitmapSrcPtr += rowSeek;
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surfaceData = (MxU16*) ((MxU8*) surfaceData + newPitch);
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}
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}
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surface->Unlock(ddsd.lpSurface);
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}
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}
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return surface;
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}
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// STUB: LEGO1 0x100bc070
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