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Improve naming for Equals in MxMatrix (#1685)
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@ -14,10 +14,10 @@ class MxMatrix : public Matrix4 {
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// FUNCTION: LEGO1 0x10032770
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// FUNCTION: BETA10 0x1001ff30
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MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
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MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { CopyFrom(p_matrix); }
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// FUNCTION: BETA10 0x1000fc20
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MxMatrix(const Matrix4& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
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MxMatrix(const Matrix4& p_matrix) : Matrix4(m_elements) { CopyFrom(p_matrix); }
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// FUNCTION: BETA10 0x10010860
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float* operator[](int idx) { return m_data[idx]; }
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@ -25,10 +25,10 @@ class MxMatrix : public Matrix4 {
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const float* operator[](int idx) const { return m_data[idx]; }
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// FUNCTION: LEGO1 0x10002850
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void operator=(const Matrix4& p_matrix) override { Equals(p_matrix); } // vtable+0x28
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void operator=(const Matrix4& p_matrix) override { CopyFrom(p_matrix); } // vtable+0x28
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// FUNCTION: LEGO1 0x10002860
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virtual void operator=(const MxMatrix& p_matrix) { Equals(p_matrix); } // vtable+0x48
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virtual void operator=(const MxMatrix& p_matrix) { CopyFrom(p_matrix); } // vtable+0x48
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private:
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float m_elements[4][4]; // 0x08
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@ -22,8 +22,8 @@ class Matrix4 {
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// FUNCTION: BETA10 0x1000fc70
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Matrix4(float (*p_data)[4]) { SetData(p_data); }
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inline virtual void Equals(float (*p_data)[4]); // vtable+0x04
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inline virtual void Equals(const Matrix4& p_matrix); // vtable+0x00
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inline virtual void CopyFrom(float (*p_data)[4]); // vtable+0x04
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inline virtual void CopyFrom(const Matrix4& p_matrix); // vtable+0x00
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inline virtual void SetData(float (*p_data)[4]); // vtable+0x0c
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inline virtual void SetData(UnknownMatrixType& p_matrix); // vtable+0x08
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inline virtual float (*GetData())[4]; // vtable+0x14
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@ -8,14 +8,14 @@
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// FUNCTION: LEGO1 0x10002320
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// FUNCTION: BETA10 0x1000fcb0
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void Matrix4::Equals(float (*p_data)[4])
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void Matrix4::CopyFrom(float (*p_data)[4])
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{
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memcpy(m_data, p_data, sizeof(float) * 4 * 4);
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}
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// FUNCTION: LEGO1 0x10002340
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// FUNCTION: BETA10 0x1000fcf0
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void Matrix4::Equals(const Matrix4& p_matrix)
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void Matrix4::CopyFrom(const Matrix4& p_matrix)
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{
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memcpy(m_data, p_matrix.m_data, sizeof(float) * 4 * 4);
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}
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@ -84,7 +84,7 @@ void Matrix4::SetIdentity()
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// FUNCTION: BETA10 0x1000ff20
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void Matrix4::operator=(const Matrix4& p_matrix)
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{
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Equals(p_matrix);
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CopyFrom(p_matrix);
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}
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// FUNCTION: LEGO1 0x10002430
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