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@ -89,9 +89,9 @@ void OrientableROI::UpdateWorldData(const Matrix4& p_transform)
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// FUNCTION: LEGO1 0x100a5a30
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void OrientableROI::FUN_100a5a30(const Vector3& p_vector)
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void OrientableROI::FUN_100a5a30(const Vector3& p_world_velocity)
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{
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m_world_velocity = p_vector;
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m_world_velocity = p_world_velocity;
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}
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// FUNCTION: LEGO1 0x100a5a50
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@ -36,7 +36,7 @@ class OrientableROI : public ROI {
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void FUN_100a46b0(Matrix4& p_transform);
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void WrappedVTable0x24(const Matrix4& p_transform);
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void FUN_100a58f0(const Matrix4& p_transform);
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void FUN_100a5a30(const Vector3& p_vector);
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void FUN_100a5a30(const Vector3& p_world_velocity);
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const MxMatrix& GetLocal2World() const { return m_local2world; }
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const float* GetWorldPosition() const { return m_local2world[3]; }
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