Fix function return type

This commit is contained in:
Christian Semmler 2024-02-04 12:28:17 -05:00
parent 9e45a0ffdd
commit 0774ec6ca0
2 changed files with 3 additions and 3 deletions

View File

@ -36,7 +36,7 @@ class LegoPathController : public MxCore {
virtual void Destroy(); // vtable+0x18 virtual void Destroy(); // vtable+0x18
undefined4 FUN_10046770(IslePathActor* p_actor); undefined4 FUN_10046770(IslePathActor* p_actor);
MxS32 FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value); MxResult FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value);
void Enable(MxBool p_enable); void Enable(MxBool p_enable);
}; };

View File

@ -32,9 +32,9 @@ undefined4 LegoPathController::FUN_10046770(IslePathActor* p_actor)
} }
// STUB: LEGO1 0x10046b30 // STUB: LEGO1 0x10046b30
MxS32 LegoPathController::FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value) MxResult LegoPathController::FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value)
{ {
return 0; return SUCCESS;
} }
// STUB: LEGO1 0x10046be0 // STUB: LEGO1 0x10046be0