diff --git a/LEGO1/realtime/matrix.h b/LEGO1/realtime/matrix.h index f943c49f..c87944e3 100644 --- a/LEGO1/realtime/matrix.h +++ b/LEGO1/realtime/matrix.h @@ -243,38 +243,38 @@ inline void Matrix4::ToQuaternion(Vector4& p_outQuat) // FUNCTION: BETA10 0x10010550 inline int Matrix4::FromQuaternion(const Vector4& p_vec) { - float len = p_vec.LenSquared(); + float local14 = p_vec.LenSquared(); - if (len > 0.0f) { - float v7 = 2.0f / len; + if (local14 > 0.0f) { + local14 = 2.0f / local14; - float v9 = p_vec[0] * v7; - float v11 = p_vec[1] * v7; - float v12 = p_vec[2] * v7; + float local24 = p_vec[0] * local14; + float local34 = p_vec[1] * local14; + float local10 = p_vec[2] * local14; - float v13 = p_vec[3] * v9; - float v14 = p_vec[3] * v11; - float v16 = p_vec[3] * v12; + float local28 = p_vec[3] * local24; + float local2c = p_vec[3] * local34; + float local30 = p_vec[3] * local10; - float v17 = p_vec[0] * v9; - float v22 = p_vec[0] * v11; - float v23 = p_vec[0] * v12; + float local38 = p_vec[0] * local24; + float local8 = p_vec[0] * local34; + float localc = p_vec[0] * local10; - float v18 = p_vec[1] * v11; - float v24 = p_vec[1] * v12; - float v19 = p_vec[2] * v12; + float local18 = p_vec[1] * local34; + float local1c = p_vec[1] * local10; + float local20 = p_vec[2] * local10; - m_data[0][0] = 1.0f - (v18 + v19); - m_data[1][0] = v22 + v16; - m_data[2][0] = v23 - v14; + m_data[0][0] = 1.0f - (local18 + local20); + m_data[1][0] = local8 + local30; + m_data[2][0] = localc - local2c; - m_data[0][1] = v22 - v16; - m_data[1][1] = 1.0f - (v17 + v19); - m_data[2][1] = v24 + v13; + m_data[0][1] = local8 - local30; + m_data[1][1] = 1.0f - (local38 + local20); + m_data[2][1] = local1c + local28; - m_data[0][2] = v14 + v23; - m_data[1][2] = v24 - v13; - m_data[2][2] = 1.0f - (v18 + v17); + m_data[0][2] = local2c + localc; + m_data[1][2] = local1c - local28; + m_data[2][2] = 1.0f - (local18 + local38); m_data[3][0] = 0; m_data[3][1] = 0;