Rename local50 to intersectionDistance

This commit is contained in:
Sebastian Mischke 2026-01-04 21:55:56 +01:00
parent 9ccf8af6b4
commit 05b46085b6

View File

@ -676,14 +676,14 @@ LegoU32 LegoROI::Intersect(
}
for (i = 0; i < 6; i++) {
float local50 = p_v2.Dot(p_v2, boxFacePlanes[i]);
float intersectionDistance = p_v2.Dot(p_v2, boxFacePlanes[i]);
if (local50 >= 0.01 || local50 < -0.01) {
local50 = -((boxFacePlanes[i][3] + rayOrigin.Dot(rayOrigin, boxFacePlanes[i])) / local50);
if (intersectionDistance >= 0.01 || intersectionDistance < -0.01) {
intersectionDistance = -((boxFacePlanes[i][3] + rayOrigin.Dot(rayOrigin, boxFacePlanes[i])) / intersectionDistance);
if (local50 >= 0.0f && local50 <= p_f1) {
if (intersectionDistance >= 0.0f && intersectionDistance <= p_f1) {
Mx3DPointFloat intersectionPoint(p_v2);
intersectionPoint *= local50;
intersectionPoint *= intersectionDistance;
intersectionPoint += rayOrigin;
LegoS32 j;