mirror of
https://github.com/isledecomp/isle.git
synced 2026-01-17 05:21:15 +00:00
Rename local50 to intersectionDistance
This commit is contained in:
parent
9ccf8af6b4
commit
05b46085b6
@ -676,14 +676,14 @@ LegoU32 LegoROI::Intersect(
|
|||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < 6; i++) {
|
for (i = 0; i < 6; i++) {
|
||||||
float local50 = p_v2.Dot(p_v2, boxFacePlanes[i]);
|
float intersectionDistance = p_v2.Dot(p_v2, boxFacePlanes[i]);
|
||||||
|
|
||||||
if (local50 >= 0.01 || local50 < -0.01) {
|
if (intersectionDistance >= 0.01 || intersectionDistance < -0.01) {
|
||||||
local50 = -((boxFacePlanes[i][3] + rayOrigin.Dot(rayOrigin, boxFacePlanes[i])) / local50);
|
intersectionDistance = -((boxFacePlanes[i][3] + rayOrigin.Dot(rayOrigin, boxFacePlanes[i])) / intersectionDistance);
|
||||||
|
|
||||||
if (local50 >= 0.0f && local50 <= p_f1) {
|
if (intersectionDistance >= 0.0f && intersectionDistance <= p_f1) {
|
||||||
Mx3DPointFloat intersectionPoint(p_v2);
|
Mx3DPointFloat intersectionPoint(p_v2);
|
||||||
intersectionPoint *= local50;
|
intersectionPoint *= intersectionDistance;
|
||||||
intersectionPoint += rayOrigin;
|
intersectionPoint += rayOrigin;
|
||||||
|
|
||||||
LegoS32 j;
|
LegoS32 j;
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user