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add TODO
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@ -210,6 +210,7 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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Vector3 positionRef(matrix2[3]);
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Mx3DPointFloat dir(matrix[2]);
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// TODO: Fix calls
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((Mx3DPointFloat&) dir).Mul(2.0f);
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((Vector3&) positionRef).Add(&dir);
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