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Improve loop
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@ -475,12 +475,11 @@ void Act3Brickster::Animate(float p_time)
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assert(SoundManager()->GetCacheSoundManager());
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SoundManager()->GetCacheSoundManager()->Play("thpt", NULL, FALSE);
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// TODO
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do {
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if (m_bInfo->m_unk0x11 <= 0 && m_bInfo->m_unk0x11 != -1) {
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while (m_bInfo->m_unk0x11 > 0 || m_bInfo->m_unk0x11 == -1) {
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if (!BuildingManager()->FUN_10030110(m_bInfo)) {
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break;
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}
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} while (BuildingManager()->FUN_10030110(m_bInfo));
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}
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FUN_100417c0();
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}
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