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Fix CI errors
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a307193a35
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@ -28,7 +28,7 @@ class Act2Actor : public LegoAnimActor {
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MxS32 VTable0xa0() override; // vtable+0xa0
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MxS32 VTable0xa0() override; // vtable+0xa0
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void FUN_10018980();
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void FUN_10018980();
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void FUN_10019250(MxFloat p_speed, MxFloat p_unk);
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void FUN_10019250(MxFloat p_speed, MxFloat p_param2);
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void FUN_10019520();
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void FUN_10019520();
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void FUN_10019560();
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void FUN_10019560();
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undefined4 FUN_10019700(MxFloat p_param);
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undefined4 FUN_10019700(MxFloat p_param);
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@ -309,6 +309,15 @@ void Act2Actor::VTable0x70(float p_time)
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x10019250
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// FUNCTION: BETA10 0x1000d45c
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void Act2Actor::FUN_10019250(MxFloat p_speed, MxFloat p_param2)
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{
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// The arguments have been changed from BETA10 to LEGO1
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SetWorldSpeed(p_speed);
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m_unk0x44 = p_param2;
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}
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// FUNCTION: LEGO1 0x10019280
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// FUNCTION: LEGO1 0x10019280
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// FUNCTION: BETA10 0x1000d4a6
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// FUNCTION: BETA10 0x1000d4a6
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void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
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void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
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@ -317,15 +326,6 @@ void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
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m_unk0x44 = 0;
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m_unk0x44 = 0;
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}
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}
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// FUNCTION: LEGO1 0x10019250
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// FUNCTION: BETA10 0x1000d45c
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void Act2Actor::FUN_10019250(MxFloat p_speed, MxFloat p_unk)
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{
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// The arguments have been changed from BETA10 to LEGO1
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SetWorldSpeed(p_speed);
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m_unk0x44 = p_unk;
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}
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// FUNCTION: LEGO1 0x100192a0
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// FUNCTION: LEGO1 0x100192a0
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// FUNCTION: BETA10 0x1000d4d6
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// FUNCTION: BETA10 0x1000d4d6
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void Act2Actor::FUN_100192a0(undefined4 p_param)
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void Act2Actor::FUN_100192a0(undefined4 p_param)
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@ -667,6 +667,12 @@ MxResult LegoAct2::FUN_100516b0()
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return SUCCESS;
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return SUCCESS;
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}
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}
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// STUB: LEGO1 0x100517b0
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void LegoAct2::FUN_100517b0()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10051840
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// FUNCTION: LEGO1 0x10051840
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void LegoAct2::PlayMusic(JukeboxScript::Script p_objectId)
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void LegoAct2::PlayMusic(JukeboxScript::Script p_objectId)
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{
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{
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@ -716,12 +722,6 @@ void LegoAct2::FUN_10051960()
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((LegoPathActor*) m_pepper->GetEntity())->SetState(0);
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((LegoPathActor*) m_pepper->GetEntity())->SetState(0);
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}
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}
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// STUB: LEGO1 0x100517b0
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void LegoAct2::FUN_100517b0()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x100519c0
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// FUNCTION: LEGO1 0x100519c0
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void LegoAct2::VTable0x60()
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void LegoAct2::VTable0x60()
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{
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{
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