Renaming local variables in VTable0x74

This commit is contained in:
Sebastian Mischke 2026-01-08 00:26:35 +01:00
parent 1955b342ba
commit 03d14decef

View File

@ -403,30 +403,30 @@ void Helicopter::VTable0x74(Matrix4& p_transform)
void Helicopter::Animate(float p_time)
{
if (m_state->m_status == 4 || m_state->m_status == 5) {
float f = m_cameraTransitionTime - p_time + 3000.0f;
if (f >= 0) {
float f2 = f / -3000.0f + 1;
if (f2 < 0) {
f2 = 0;
float remainingTime = m_cameraTransitionTime - p_time + 3000.0f;
if (remainingTime >= 0) {
float interpolationFactor = remainingTime / -3000.0f + 1;
if (interpolationFactor < 0) {
interpolationFactor = 0;
}
if (f2 > 1.0f) {
f2 = 1.0f;
if (interpolationFactor > 1.0f) {
interpolationFactor = 1.0f;
}
MxMatrix mat;
Vector3 v1(m_cameraTransitionStartMatrix[3]);
Vector3 v2(mat[3]);
Vector3 v3(m_cameraTransitionEndMatrix[3]);
MxMatrix transform;
Vector3 startPosition(m_cameraTransitionStartMatrix[3]);
Vector3 interpolatedPosition(transform[3]);
Vector3 endPosition(m_cameraTransitionEndMatrix[3]);
mat.SetIdentity();
m_cameraTransitionInterpolator.InterpolateToMatrix(mat, f2);
transform.SetIdentity();
m_cameraTransitionInterpolator.InterpolateToMatrix(transform, interpolationFactor);
v2 = v3;
v2 -= v1;
v2 *= f2;
v2 += v1;
interpolatedPosition = endPosition;
interpolatedPosition -= startPosition;
interpolatedPosition *= interpolationFactor;
interpolatedPosition += startPosition;
m_world->GetCameraController()->TransformPointOfView(mat, 0);
m_world->GetCameraController()->TransformPointOfView(transform, 0);
}
else {
if (m_state->m_status == 4) {