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Small drive-by refactor
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@ -196,17 +196,17 @@ inline long UnknownMx4DPointFloat::FUN_10004520()
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// FUNCTION: BETA10 0x1004ab10
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inline int UnknownMx4DPointFloat::FUN_100040a0(Vector4& p_v, float p_f)
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{
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if (m_unk0x30 == 1) {
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if (m_unk0x30 == c_bit1) {
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p_v = m_unk0x00;
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p_v[3] = (1.0 - p_f) * acos((double) p_v[3]) * 2.0;
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return p_v.NormalizeQuaternion();
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}
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else if (m_unk0x30 == 2) {
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else if (m_unk0x30 == c_bit2) {
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p_v = m_unk0x18;
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p_v[3] = p_f * acos((double) p_v[3]) * 2.0;
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return p_v.NormalizeQuaternion();
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}
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else if (m_unk0x30 == 3) {
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else if (m_unk0x30 == (c_bit1 | c_bit2)) {
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int i;
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double d1 = p_v.Dot(&m_unk0x00, &m_unk0x18);
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double a;
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