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@ -8,9 +8,9 @@ This is a **work-in-progress** decompilation of LEGO Island (Version 1.1, Englis
<img src="https://legoisland.org/progress/ISLEPROGRESS.SVG" width="50%"><img src="https://legoisland.org/progress/LEGO1PROGRESS.SVG" width="50%">
Currently, `ISLE.EXE` is completely decompiled and is functionally identical to the original. Due to various complexities with regards to the compiler, it is not a byte-for-byte match of the original executable. We remain hopeful that this can be resolved at some point.
Currently, `ISLE.EXE` is completely decompiled and is functionally identical to the original. Due to various complexities with regard to the compiler, it is not a byte-for-byte match of the original executable. We remain hopeful that this can be resolved at some point.
`LEGO1.DLL` is complete in terms of gameplay features. However, work is still ongoing to improve the accuracy, naming, documentation, and stucture of the source code. While there may still be unresolved bugs that are not present in retail, the game should be fully playable with the binaries derived from this source code.
`LEGO1.DLL` is complete in terms of gameplay features. However, work is still ongoing to improve the accuracy, naming, documentation, and structure of the source code. While there may still be unresolved bugs that are not present in retail, the game should be fully playable with the binaries derived from this source code.
## Building