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Implement lego starttimer/stoptimer functions
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@ -3,6 +3,7 @@
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#include "mxbackgroundaudiomanager.h"
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#include "mxdsfile.h"
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#include "legogamestate.h"
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#include "legoutil.h"
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// 0x100f4588
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char *g_nocdSourceName = NULL;
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@ -307,14 +308,18 @@ void LegoOmni::NotifyCurrentEntity()
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// FIXME: Stub
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}
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// OFFSET: LEGO1 0x1005b640
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void LegoOmni::StartTimer()
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{
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// FIXME: Stub
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MxOmni::StartTimer();
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SetAppCursor(2);
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}
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// OFFSET: LEGO1 0x1005b650
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void LegoOmni::StopTimer()
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{
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// FIXME: Stub
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MxOmni::StopTimer();
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SetAppCursor(0);
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}
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MxBool LegoOmni::vtable40()
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