Implement lego starttimer/stoptimer functions

This commit is contained in:
Misha 2023-10-07 12:33:26 -04:00
parent 2132e27018
commit 030332aa35

View File

@ -3,6 +3,7 @@
#include "mxbackgroundaudiomanager.h" #include "mxbackgroundaudiomanager.h"
#include "mxdsfile.h" #include "mxdsfile.h"
#include "legogamestate.h" #include "legogamestate.h"
#include "legoutil.h"
// 0x100f4588 // 0x100f4588
char *g_nocdSourceName = NULL; char *g_nocdSourceName = NULL;
@ -307,14 +308,18 @@ void LegoOmni::NotifyCurrentEntity()
// FIXME: Stub // FIXME: Stub
} }
// OFFSET: LEGO1 0x1005b640
void LegoOmni::StartTimer() void LegoOmni::StartTimer()
{ {
// FIXME: Stub MxOmni::StartTimer();
SetAppCursor(2);
} }
// OFFSET: LEGO1 0x1005b650
void LegoOmni::StopTimer() void LegoOmni::StopTimer()
{ {
// FIXME: Stub MxOmni::StopTimer();
SetAppCursor(0);
} }
MxBool LegoOmni::vtable40() MxBool LegoOmni::vtable40()