mirror of
https://github.com/isledecomp/isle.git
synced 2026-01-12 03:01:17 +00:00
Add DOCUMENTATION.md
This commit is contained in:
parent
02c38d55a3
commit
02f2dd5400
186
DOCUMENTATION.md
Normal file
186
DOCUMENTATION.md
Normal file
@ -0,0 +1,186 @@
|
||||
# Documentation
|
||||
|
||||
## Nomenclature
|
||||
- **Script**: SI File (it appears they wanted to use SI much more as actual scripts, but ended up hard-coding almost everything)
|
||||
- **Action**: Mostly media file inside SI
|
||||
|
||||
## Classes
|
||||
|
||||
### MxAtom
|
||||
Key (string) / Value (U16) pair.
|
||||
|
||||
Inc()
|
||||
Dec()
|
||||
|
||||
### MxAtomId
|
||||
String with lookup method (upper case/lower case/exact). Used for IDs.
|
||||
|
||||
MxOmni holds an AtomSet that contains MxAtoms for every MxAtom ID created + a counter of how many instances exists.
|
||||
|
||||
### MxString
|
||||
Typical string class with utility functions.
|
||||
|
||||
### MxCore
|
||||
Virtual base class.
|
||||
|
||||
Tickle()
|
||||
Notifiy(MyParam)
|
||||
GetId()
|
||||
ClassName()
|
||||
|
||||
IsA()
|
||||
Checks ALL parents.
|
||||
|
||||
### MxDSObject : MxCore
|
||||
Base Object for extracted objects from SI files.
|
||||
|
||||
Adds AtomId, ObjectId, Type, Flags, ObjectName and SourceName as well as a Deserialize method.
|
||||
|
||||
Deserializes SourceName and ObjectName. It also saves the flags provided as a param.
|
||||
|
||||
Also provides DeserializeDSObjectDispatch which deserializes an MxOb chunk into the corresponding MxDSObject child.
|
||||
|
||||
### MxDSAction : MxDSObject
|
||||
Deserializes Flags (ignores param), StartTime, Duration, LoopCount, Location (Vec3), Direction (Vec3) and Up (Vec3).
|
||||
|
||||
Also if extra is available it appends it to ExtraData.
|
||||
|
||||
### MxDSMediaAction : MxDSAction
|
||||
Deserializes MediaSrcPath, two U32 into an unknown struct, FramesPerSecond, MediaFormat, PaletteManagement, SustainTime.
|
||||
|
||||
### MxDSMultiAction : MxDSAction
|
||||
Deserializes multiple chunks? into MxDSActions using DeserializeDSObjectDispatch
|
||||
|
||||
### MxDSParallelAction : MxDSMultiAction
|
||||
Just a rename from MxDSMultiAction.
|
||||
|
||||
### MxDSSelectAction : MxDSParallelAction
|
||||
Deserializes Unknown0x9c, checks if it starts with "RANDOM_" and if so, parses the number after "RANDOM_", gets a number from 0 to number. If not reads a string and saves it in the VariableTable.
|
||||
|
||||
Then reads a list of strings (presumably numbers) into a list. Then reads the same number of chunks into objects (Actions), chooses nth one where N is the index of the string that equals to the random number.
|
||||
|
||||
### MxDSSound : MxDSMediaAction
|
||||
Deserializes a volume.
|
||||
|
||||
### MxVariableTable : MxHashTable<MxVariable*>
|
||||
MxOmni holds a VariableTable that is just a key/value store string/string.
|
||||
|
||||
### LegoBuildingManager : MxCore
|
||||
|
||||
#### CreateBuilding()
|
||||
|
||||
### MxEntity : MxCore
|
||||
Adds EntityId (S32) and AtomID (MxAtomId).
|
||||
|
||||
### LegoEntity : MxEntity
|
||||
Adds WorldDirection, WorldUp, WorldPostion, WorldSpeed, ROI, CameraFlag, Flags,
|
||||
|
||||
Virtual methods:
|
||||
ClickSound(bool)
|
||||
ClickAnimation()
|
||||
SwitchVariant()
|
||||
SwitchSound()
|
||||
SwitchMove()
|
||||
SwitchColor(LegoROI*)
|
||||
SwitchMood()
|
||||
|
||||
#### ParseAction(char*)
|
||||
Parses a string like ""ACTION:<action>; <filename>; <entity-id>"
|
||||
|
||||
If action is not 7 (e_exit), it stores the filename into m_siFile, and if the action is not 6 (e_run) it stores the ID into m_targetEntityId.
|
||||
|
||||
### ROI
|
||||
Has LODlist (a list of LODObject), Visibility and ROIList (a list of ROI-pointers, via CompoundObject).
|
||||
|
||||
Provides (deleted) functions for world velocity, bounding box and bounding sphere.
|
||||
|
||||
### OrientableROI : ROI
|
||||
Adds Local2World 4x4-matrix, WorldBoundingBox (and WorldBoundingSphere), WorldVelocity, ParentROI (another OrientableROI).
|
||||
Also has an unknown bounding box and u32. The u32 can be enabled/disabled which either sets bit 1 and 3 or clears only bit 1.
|
||||
|
||||
WorldUp, WorldDirection and WorldPosition are within `local2world`'s second, third and forth row.
|
||||
|
||||
### ViewROI : OrientableROI
|
||||
Adds Geometry saved withing a Tgl::Group and Unknown int.
|
||||
|
||||
Uses the lod list with its own type ViewLODList (ref counted).
|
||||
|
||||
### LegoROI : ViewROI
|
||||
Adds Name, Entity, BoundingSphere. Provides functions to color/texture every lod (also based on global handlers).
|
||||
|
||||
### LegoWorld : LegoEntity
|
||||
|
||||
#### PlaceActor(...)
|
||||
Goes through all controllers in m_controllerList and calls PlaceActor().
|
||||
|
||||
### LegoActor : LegoEntity
|
||||
Adds Controller (LegoPathController*), Boundary, CollideBox, LastTime, ActorTime
|
||||
Has UserNavFlag which presumably defines if user controls this character. Also has an ActorState:
|
||||
|
||||
```
|
||||
enum ActorState {
|
||||
// States
|
||||
c_initial = 0,
|
||||
c_one = 1,
|
||||
c_two = 2,
|
||||
c_three = 3,
|
||||
c_disabled = 4`
|
||||
c_maxState = 255,
|
||||
|
||||
// Flags
|
||||
c_noCollide = 0x100
|
||||
}
|
||||
```
|
||||
|
||||
UpdatePlane(LegoNamedPlane&)
|
||||
PlaceActor(LegoNamedPlane&)
|
||||
|
||||
#### ParseAction(char*)
|
||||
Parses a string like ""ATTACH_CAMERA: location direction up", "SPEED speed", "SOUND sound" , "MUTE" and "VISIBILITY". Saves it into the corresponding member.
|
||||
|
||||
### LegoPathController : MxCore
|
||||
Has PathBoundary (LegoPathBoundary*)
|
||||
|
||||
#### PlaceActor(LegoPathActor*)
|
||||
Removes actor from current controller, and set it to this.
|
||||
|
||||
#### PlaceActor(LegoPathActor*, LegoAnimPresenter*, ...)
|
||||
Removes actor from current controller, does through all boundaries, goes through all presenters of them
|
||||
|
||||
### LegoEdge
|
||||
Has FaceA (LegoWEEdge*), FaceB (LegoWEEdge*), PointA (Vector3), PointB (Vector3). Also utility functions like CWVertex (LegoWEEdge&), CCWVertex (LegoWEEdge&), GetClockwiseEdge(LegoWEEdge&) and GetCounterclockwiseEdge(LegoWEEdge&).
|
||||
|
||||
### LegoUnknown100db7f4 : LegoEdge
|
||||
Adds Flags, a Mx3DPointFloat and a float and some utility functions like DistanceToMidpoint.
|
||||
|
||||
### LegoWEEdge
|
||||
Has Edges (LegoUnknown100db7f4*)
|
||||
|
||||
### LegoWEGEdge : LegoWEEdge
|
||||
Adds EdgeNormal, Flags and other lots of other stuff.
|
||||
|
||||
### LegoPathBoundary : LegoWEGEdge
|
||||
Has actors and presenters.
|
||||
|
||||
### LegoNamedPlane
|
||||
Has Name (char*), Position, Direction and Up. Can be serialized.
|
||||
|
||||
### LegoPathActor : LegoActor
|
||||
|
||||
### Mx3DPointFloat : Vector3
|
||||
Just a Vector3, doesn't add much.
|
||||
|
||||
## Global Functions
|
||||
|
||||
### KeyValueStringParse(char* p_output, const char* p_command, const char* p_string)
|
||||
The function KeyValueStringParse searches a text (p_string) for a keyword (p_command).
|
||||
If it finds the keyword, it copies the value immediately after that keyword into p_output.
|
||||
It returns TRUE if it found the keyword, otherwise FALSE.
|
||||
|
||||
Example:
|
||||
p_string = "foo:123, bar:456, baz:789"
|
||||
p_command = "bar"
|
||||
|
||||
Result:
|
||||
p_output = "456"
|
||||
Return value: TRUE
|
||||
Loading…
Reference in New Issue
Block a user