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Cleanup MxBitmap::LoadFile
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c5f7a4df28
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@ -3,7 +3,7 @@
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// The way that the BITMAPFILEHEADER structure ensures the file type is by ensuring it is "BM", which is literally just 0x424d.
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// Sources: https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapfileheader, DirectX Complete (1998)
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// GLOBAL: LEGO1 0x10102184
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WORD g_bitmapSignature = 0x424d;
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DWORD g_bitmapSignature = 0x424d;
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// OFFSET: LEGO1 0x100bc980
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MxBitmap::MxBitmap()
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@ -72,26 +72,24 @@ int MxBitmap::vtable1c(int p_width, int p_height, MxPalette *p_palette, int)
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// OFFSET: LEGO1 0x100bcd60
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MxResult MxBitmap::LoadFile(HANDLE p_handle)
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{
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void* lpBuffer;
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BITMAPINFO *infoHdr;
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LPVOID* lpBuffer;
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MxS32 height;
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MxBool operation_ret;
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MxBool ret;
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MxResult result = FAILURE;
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DWORD bytesRead;
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BITMAPFILEHEADER hdr;
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operation_ret = ReadFile(p_handle, &hdr, 14, &bytesRead, NULL);
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if ((operation_ret != 0) && (hdr.bfType == g_bitmapSignature)) {
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infoHdr = (BITMAPINFO*) malloc(1064);
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this->m_info = infoHdr;
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if(infoHdr != NULL) {
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operation_ret = ReadFile(p_handle, infoHdr, 1064, &bytesRead, NULL);
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if ((operation_ret != 0) && ((this->m_info->bmiHeader).biBitCount == 8)) {
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lpBuffer = (void*) malloc(hdr.bfSize - 1078);
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this->m_data = (LPVOID*) lpBuffer;
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ret = ReadFile(p_handle, &hdr, 14, &bytesRead, NULL);
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if (ret && (hdr.bfType == g_bitmapSignature)) {
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this->m_info = (BITMAPINFO*) malloc(1064);
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if(this->m_info != NULL) {
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ret = ReadFile(p_handle, this->m_info, 1064, &bytesRead, NULL);
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if (ret && ((this->m_info->bmiHeader).biBitCount == 8)) {
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lpBuffer = (LPVOID*) malloc(hdr.bfSize - 1078);
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this->m_data = lpBuffer;
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if (this->m_data != NULL) {
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operation_ret = ReadFile(p_handle, lpBuffer, hdr.bfSize - 1078, &bytesRead, NULL);
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if(operation_ret != 0) {
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ret = ReadFile(p_handle, lpBuffer, hdr.bfSize - 1078, &bytesRead, NULL);
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if(ret != 0) {
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this->m_bmiHeader = &this->m_info->bmiHeader;
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this->m_paletteData = this->m_info->bmiColors;
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if((this->m_info->bmiHeader).biSizeImage == 0) {
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