mirror of
https://github.com/isledecomp/isle.git
synced 2026-01-19 22:31:15 +00:00
Clear unknowns in LegoPathEdgeContainer and LegoBEWithFloat (#1723)
Renames `LegoBEWithFloat` also to `LegoBEWithMidpoint` to be more specific.
This commit is contained in:
parent
8b0b6d9082
commit
01c92d1966
@ -291,58 +291,58 @@ class LegoPathController : public MxCore {
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Ubound
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// TEMPLATE: LEGO1 0x100493a0
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// list<LegoBEWithFloat,allocator<LegoBEWithFloat> >::~list<LegoBEWithFloat,allocator<LegoBEWithFloat> >
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// list<LegoBEWithMidpoint,allocator<LegoBEWithMidpoint> >::~list<LegoBEWithMidpoint,allocator<LegoBEWithMidpoint> >
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// TEMPLATE: LEGO1 0x10049410
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// list<LegoBEWithFloat,allocator<LegoBEWithFloat> >::insert
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// list<LegoBEWithMidpoint,allocator<LegoBEWithMidpoint> >::insert
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// TEMPLATE: LEGO1 0x10049470
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// list<LegoBEWithFloat,allocator<LegoBEWithFloat> >::_Buynode
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// list<LegoBEWithMidpoint,allocator<LegoBEWithMidpoint> >::_Buynode
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// TEMPLATE: LEGO1 0x100494a0
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::iterator::_Inc
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// _Tree<LegoBEWithMidpoint *,LegoBEWithMidpoint *,multiset<LegoBEWithMidpoint *,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Kfn,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x100494e0
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::~_Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFlo
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// _Tree<LegoBEWithMidpoint *,LegoBEWithMidpoint *,multiset<LegoBEWithMidpoint *,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Kfn,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::~_Tree<LegoBEWithMidpoint *,LegoBEWithMidpoint *,multiset<LegoBEWithFlo
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// TEMPLATE: LEGO1 0x100495b0
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::insert
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// _Tree<LegoBEWithMidpoint *,LegoBEWithMidpoint *,multiset<LegoBEWithMidpoint *,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Kfn,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::insert
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// TEMPLATE: LEGO1 0x10049840
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::iterator::_Dec
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// _Tree<LegoBEWithMidpoint *,LegoBEWithMidpoint *,multiset<LegoBEWithMidpoint *,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Kfn,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x10049890
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::erase
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// _Tree<LegoBEWithMidpoint *,LegoBEWithMidpoint *,multiset<LegoBEWithMidpoint *,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Kfn,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::erase
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// TEMPLATE: LEGO1 0x10049cf0
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Buynode
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// _Tree<LegoBEWithMidpoint *,LegoBEWithMidpoint *,multiset<LegoBEWithMidpoint *,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Kfn,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Buynode
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// TEMPLATE: LEGO1 0x10049d50
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Init
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// _Tree<LegoBEWithMidpoint *,LegoBEWithMidpoint *,multiset<LegoBEWithMidpoint *,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Kfn,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Init
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// TEMPLATE: LEGO1 0x10049e00
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Insert
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// _Tree<LegoBEWithMidpoint *,LegoBEWithMidpoint *,multiset<LegoBEWithMidpoint *,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Kfn,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Insert
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// TEMPLATE: LEGO1 0x10049d10
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Erase
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// _Tree<LegoBEWithMidpoint *,LegoBEWithMidpoint *,multiset<LegoBEWithMidpoint *,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Kfn,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Erase
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// TEMPLATE: LEGO1 0x1004a090
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Lrotate
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// _Tree<LegoBEWithMidpoint *,LegoBEWithMidpoint *,multiset<LegoBEWithMidpoint *,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Kfn,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Lrotate
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// TEMPLATE: LEGO1 0x1004a0f0
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Rrotate
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// _Tree<LegoBEWithMidpoint *,LegoBEWithMidpoint *,multiset<LegoBEWithMidpoint *,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Kfn,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Rrotate
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// TEMPLATE: LEGO1 0x1004a150
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// List<LegoBEWithFloat>::~List<LegoBEWithFloat>
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// List<LegoBEWithMidpoint>::~List<LegoBEWithMidpoint>
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// TEMPLATE: LEGO1 0x1004a1a0
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// Multiset<LegoBEWithFloat *,LegoBEWithFloatComparator>::~Multiset<LegoBEWithFloat *,LegoBEWithFloatComparator>
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// Multiset<LegoBEWithMidpoint *,LegoBEWithMidpointComparator>::~Multiset<LegoBEWithMidpoint *,LegoBEWithMidpointComparator>
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// TEMPLATE: LEGO1 0x1004a1f0
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// multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::~multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >
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// multiset<LegoBEWithMidpoint *,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::~multiset<LegoBEWithMidpoint *,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >
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// TEMPLATE: LEGO1 0x1004a760
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// ?_Construct@@YAXPAPAULegoBEWithFloat@@ABQAU1@@Z
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// ?_Construct@@YAXPAPAULegoBEWithMidpoint@@ABQAU1@@Z
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// TEMPLATE: LEGO1 0x1004a780
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// ?_Construct@@YAXPAPAULegoPathCtrlEdge@@ABQAU1@@Z
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@ -351,7 +351,7 @@ class LegoPathController : public MxCore {
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Nil
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// GLOBAL: LEGO1 0x100f4364
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Nil
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// _Tree<LegoBEWithMidpoint *,LegoBEWithMidpoint *,multiset<LegoBEWithMidpoint *,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Kfn,LegoBEWithMidpointComparator,allocator<LegoBEWithMidpoint *> >::_Nil
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// clang-format on
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#endif // LEGOPATHCONTROLLER_H
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@ -27,56 +27,61 @@ struct LegoBoundaryEdge {
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};
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// SIZE 0x10
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struct LegoBEWithFloat {
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LegoBEWithFloat()
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struct LegoBEWithMidpoint {
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LegoBEWithMidpoint()
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{
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m_edge = NULL;
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m_boundary = NULL;
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m_next = NULL;
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m_unk0x0c = 0.0f;
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m_distanceToMidpoint = 0.0f;
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}
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// FUNCTION: BETA10 0x100bd9a0
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LegoBEWithFloat(LegoPathCtrlEdge* p_edge, LegoPathBoundary* p_boundary, MxFloat p_unk0x0c)
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LegoBEWithMidpoint(LegoPathCtrlEdge* p_edge, LegoPathBoundary* p_boundary, MxFloat p_distanceToMidpoint)
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{
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m_edge = p_edge;
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m_boundary = p_boundary;
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m_next = NULL;
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m_unk0x0c = p_unk0x0c;
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m_distanceToMidpoint = p_distanceToMidpoint;
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}
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// FUNCTION: BETA10 0x100bd9f0
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LegoBEWithFloat(LegoPathCtrlEdge* p_edge, LegoPathBoundary* p_boundary, LegoBEWithFloat* p_next, MxFloat p_unk0x0c)
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LegoBEWithMidpoint(
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LegoPathCtrlEdge* p_edge,
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LegoPathBoundary* p_boundary,
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LegoBEWithMidpoint* p_next,
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MxFloat p_distanceToMidpoint
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)
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{
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m_edge = p_edge;
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m_boundary = p_boundary;
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m_next = p_next;
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m_unk0x0c = p_unk0x0c;
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m_distanceToMidpoint = p_distanceToMidpoint;
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}
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LegoPathCtrlEdge* m_edge; // 0x00
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LegoPathBoundary* m_boundary; // 0x04
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LegoBEWithFloat* m_next; // 0x08
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MxFloat m_unk0x0c; // 0x0c
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LegoBEWithMidpoint* m_next; // 0x08
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MxFloat m_distanceToMidpoint; // 0x0c
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int operator==(LegoBEWithFloat) const { return 0; }
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int operator<(LegoBEWithFloat) const { return 0; }
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int operator==(LegoBEWithMidpoint) const { return 0; }
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int operator<(LegoBEWithMidpoint) const { return 0; }
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};
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struct LegoBEWithFloatComparator {
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struct LegoBEWithMidpointComparator {
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// FUNCTION: BETA10 0x100bef80
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bool operator()(LegoBEWithFloat* const& p_a, LegoBEWithFloat* const& p_b) const
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bool operator()(LegoBEWithMidpoint* const& p_a, LegoBEWithMidpoint* const& p_b) const
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{
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return p_a->m_unk0x0c < p_b->m_unk0x0c;
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return p_a->m_distanceToMidpoint < p_b->m_distanceToMidpoint;
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}
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};
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typedef multiset<LegoBEWithFloat*, LegoBEWithFloatComparator> LegoBEWithFloatSet;
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typedef multiset<LegoBEWithMidpoint*, LegoBEWithMidpointComparator> LegoBEWithMidpointSet;
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// SIZE 0x3c
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struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
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enum {
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c_bit1 = 0x01
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c_hasPath = 0x01
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};
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// FUNCTION: BETA10 0x100118e0
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@ -87,18 +92,18 @@ struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
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}
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// FUNCTION: BETA10 0x100bd660
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void SetBit1(MxU32 p_set)
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void SetPath(MxU32 p_set)
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{
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if (p_set) {
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m_flags |= c_bit1;
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m_flags |= c_hasPath;
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}
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else {
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m_flags &= ~c_bit1;
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m_flags &= ~c_hasPath;
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}
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}
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// FUNCTION: BETA10 0x1001cb50
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MxU32 GetBit1() { return m_flags & c_bit1; }
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MxU32 HasPath() { return m_flags & c_hasPath; }
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Mx3DPointFloat m_position; // 0x0c
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Mx3DPointFloat m_direction; // 0x20
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@ -181,7 +181,7 @@ MxResult Act2Actor::HitActor(LegoPathActor*, MxBool)
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// FUNCTION: LEGO1 0x10018a20
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MxResult Act2Actor::VTable0x9c()
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{
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if (m_grec && !m_grec->GetBit1()) {
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if (m_grec && !m_grec->HasPath()) {
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delete m_grec;
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m_grec = NULL;
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return SUCCESS;
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@ -510,7 +510,7 @@ MxResult Act3Cop::FUN_10040360()
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// FUNCTION: BETA10 0x1001942c
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MxResult Act3Cop::VTable0x9c()
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{
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if (m_grec && !m_grec->GetBit1()) {
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if (m_grec && !m_grec->HasPath()) {
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delete m_grec;
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m_grec = NULL;
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m_lastTime = Timer()->GetTime();
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@ -1120,7 +1120,7 @@ void Act3Brickster::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoOrientedEd
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// FUNCTION: BETA10 0x1001b75b
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MxResult Act3Brickster::VTable0x9c()
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{
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if (m_grec && !m_grec->GetBit1()) {
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if (m_grec && !m_grec->HasPath()) {
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delete m_grec;
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m_grec = NULL;
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m_lastTime = Timer()->GetTime();
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@ -630,7 +630,7 @@ MxResult LegoPathActor::VTable0x9c()
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MxU32 local20 = 1;
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if (m_grec != NULL) {
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if (m_grec->GetBit1()) {
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if (m_grec->HasPath()) {
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local1c = 0;
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local20 = 0;
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@ -775,22 +775,22 @@ MxResult LegoPathController::FUN_10048310(
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p_grec->m_boundary = p_newBoundary;
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if (p_newBoundary == p_oldBoundary) {
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p_grec->SetBit1(TRUE);
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p_grec->SetPath(TRUE);
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return SUCCESS;
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}
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list<LegoBEWithFloat> boundaryList;
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list<LegoBEWithFloat>::iterator boundaryListIt;
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list<LegoBEWithMidpoint> boundaryList;
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list<LegoBEWithMidpoint>::iterator boundaryListIt;
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LegoBEWithFloatSet boundarySet;
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LegoBEWithFloatSet::iterator boundarySetItA;
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LegoBEWithFloatSet::iterator boundarySetItB;
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LegoBEWithMidpointSet boundarySet;
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LegoBEWithMidpointSet::iterator boundarySetItA;
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LegoBEWithMidpointSet::iterator boundarySetItB;
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LegoPathCtrlEdgeSet pathCtrlEdgeSet(m_pfsE);
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MxFloat local14 = 999999.0f;
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p_grec->SetBit1(FALSE);
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p_grec->SetPath(FALSE);
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for (MxS32 i = 0; i < p_oldBoundary->GetNumEdges(); i++) {
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LegoPathCtrlEdge* edge = (LegoPathCtrlEdge*) p_oldBoundary->GetEdges()[i];
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@ -805,12 +805,13 @@ MxResult LegoPathController::FUN_10048310(
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local14) {
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local14 = dist;
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p_grec->erase(p_grec->begin(), p_grec->end());
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p_grec->SetBit1(TRUE);
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p_grec->SetPath(TRUE);
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p_grec->push_back(LegoBoundaryEdge(edge, p_oldBoundary));
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}
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}
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else {
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boundaryList.push_back(LegoBEWithFloat(edge, p_oldBoundary, edge->DistanceToMidpoint(p_oldPosition))
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boundaryList.push_back(
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LegoBEWithMidpoint(edge, p_oldBoundary, edge->DistanceToMidpoint(p_oldPosition))
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);
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boundarySet.insert(&boundaryList.back());
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}
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@ -820,9 +821,9 @@ MxResult LegoPathController::FUN_10048310(
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pathCtrlEdgeSet.erase(edge);
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}
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if (!p_grec->GetBit1()) {
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if (!p_grec->HasPath()) {
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while (pathCtrlEdgeSet.size() > 0) {
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LegoBEWithFloat edgeWithFloat;
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LegoBEWithMidpoint edgeWithFloat;
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MxFloat local70 = 999999.0f;
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boundarySetItA = boundarySetItB = boundarySet.begin();
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@ -848,11 +849,12 @@ MxResult LegoPathController::FUN_10048310(
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if (bOther == p_newBoundary) {
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shouldRemove = FALSE;
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LegoBEWithFloat* pfs = *boundarySetItA;
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LegoBEWithMidpoint* pfs = *boundarySetItA;
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assert(pfs);
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float dist;
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if ((dist = pfs->m_edge->DistanceToMidpoint(p_newPosition) + pfs->m_unk0x0c) < local70) {
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if ((dist = pfs->m_edge->DistanceToMidpoint(p_newPosition) + pfs->m_distanceToMidpoint) <
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local70) {
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edgeWithFloat.m_edge = NULL;
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local70 = dist;
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@ -860,7 +862,7 @@ MxResult LegoPathController::FUN_10048310(
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if (dist < local14) {
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local14 = dist;
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p_grec->erase(p_grec->begin(), p_grec->end());
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p_grec->SetBit1(TRUE);
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p_grec->SetPath(TRUE);
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do {
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p_grec->push_front(LegoBoundaryEdge(pfs->m_edge, pfs->m_boundary));
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@ -878,10 +880,10 @@ MxResult LegoPathController::FUN_10048310(
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shouldRemove = FALSE;
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float dist;
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if ((dist = edge->DistanceBetweenMidpoints(*e) + (*boundarySetItA)->m_unk0x0c) <
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local70) {
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if ((dist = edge->DistanceBetweenMidpoints(*e) +
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(*boundarySetItA)->m_distanceToMidpoint) < local70) {
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local70 = dist;
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edgeWithFloat = LegoBEWithFloat(edge, bOther, *boundarySetItA, dist);
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edgeWithFloat = LegoBEWithMidpoint(edge, bOther, *boundarySetItA, dist);
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}
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}
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}
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@ -913,7 +915,7 @@ MxResult LegoPathController::FUN_10048310(
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}
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}
|
||||
|
||||
if (p_grec->GetBit1()) {
|
||||
if (p_grec->HasPath()) {
|
||||
if (p_grec->size() > 0) {
|
||||
LegoPathCtrlEdge* edge = p_grec->front().m_edge;
|
||||
|
||||
@ -959,7 +961,7 @@ MxS32 LegoPathController::FUN_1004a240(
|
||||
p_v1 = p_grec.m_position;
|
||||
p_v2 = p_grec.m_direction;
|
||||
p_boundary = p_grec.m_boundary;
|
||||
p_grec.SetBit1(FALSE);
|
||||
p_grec.SetPath(FALSE);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user