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Add missing classes
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@ -285,7 +285,10 @@ target_link_libraries(omni PRIVATE dsound winmm Smacker::Smacker)
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add_library(lego1 SHARED
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LEGO1/define.cpp
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LEGO1/lego/legoomni/src/actors/act2actor.cpp
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LEGO1/lego/legoomni/src/actors/act2genactor.cpp
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LEGO1/lego/legoomni/src/actors/act3actor.cpp
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LEGO1/lego/legoomni/src/actors/act3brickster.cpp
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LEGO1/lego/legoomni/src/actors/act3cop.cpp
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LEGO1/lego/legoomni/src/actors/act3shark.cpp
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LEGO1/lego/legoomni/src/actors/ambulance.cpp
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LEGO1/lego/legoomni/src/actors/bike.cpp
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15
LEGO1/lego/legoomni/include/act2genactor.h
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15
LEGO1/lego/legoomni/include/act2genactor.h
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@ -0,0 +1,15 @@
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#ifndef ACT2GENACTOR_H
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#define ACT2GENACTOR_H
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#include "legopathactor.h"
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// VTABLE: LEGO1 0x100d4ed8
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// SIZE 0x154
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class Act2GenActor : public LegoPathActor {
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MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
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// SYNTHETIC: LEGO1 0x1000f5a0
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// Act2GenActor::`scalar deleting destructor'
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};
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#endif // ACT2GENACTOR_H
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@ -23,6 +23,9 @@ class Act3Actor : public LegoAnimActor {
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// SYNTHETIC: LEGO1 0x10043330
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// Act3Actor::`scalar deleting destructor'
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// SYNTHETIC: LEGO1 0x10040fa0
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// Act3Actor::~Act3Actor
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private:
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undefined4 m_unk0x1c; // 0x1c
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};
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31
LEGO1/lego/legoomni/include/act3brickster.h
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31
LEGO1/lego/legoomni/include/act3brickster.h
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@ -0,0 +1,31 @@
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#ifndef ACT3BRICKSTER_H
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#define ACT3BRICKSTER_H
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#include "act3actor.h"
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// VTABLE: LEGO1 0x100d7838 LegoPathActor
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// VTABLE: LEGO1 0x100d7908 LegoAnimActor
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// SIZE 0x1b4
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class Act3Brickster : public Act3Actor {
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public:
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Act3Brickster();
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~Act3Brickster();
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void ParseAction(char* p_extra) override; // vtable+0x20
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void VTable0x70(float p_und) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
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void SwitchBoundary(
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LegoPathBoundary*& p_boundary,
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LegoUnknown100db7f4*& p_edge,
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float& p_unk0xe4
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) override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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// SYNTHETIC: LEGO1 0x10043250
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// Act3Brickster::`scalar deleting destructor'
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private:
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undefined4 m_unk0x20[15]; // 0x20
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};
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#endif // ACT3BRICKSTER_H
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25
LEGO1/lego/legoomni/include/act3cop.h
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25
LEGO1/lego/legoomni/include/act3cop.h
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@ -0,0 +1,25 @@
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#ifndef ACT3COP_H
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#define ACT3COP_H
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#include "act3actor.h"
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// VTABLE: LEGO1 0x100d7750 LegoPathActor
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// VTABLE: LEGO1 0x100d7820 LegoAnimActor
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// SIZE 0x188
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class Act3Cop : public Act3Actor {
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public:
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Act3Cop();
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void ParseAction(char* p_extra) override; // vtable+0x20
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void VTable0x70(float p_und) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
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MxResult VTable0x9c() override; // vtable+0x9c
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// SYNTHETIC: LEGO1 0x10043120
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// Act3Cop::`scalar deleting destructor'
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private:
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undefined4 m_unk0x20[4]; // 0x20
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};
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#endif // ACT3COP_H
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@ -61,7 +61,7 @@
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X(PizzaMissionState) \
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X(Act2Actor) \
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X(Act2Brick) \
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/*X(Act2GenActor)*/ \
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X(Act2GenActor) \
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X(Act2PoliceStation) \
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X(Act3) \
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X(Act3State) \
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@ -75,8 +75,8 @@
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X(AmbulanceMissionState) \
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X(TowTrack) \
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X(TowTrackMissionState) \
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/*X(Act3Cop)*/ \
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/*X(Act3Brickster)*/ \
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X(Act3Cop) \
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X(Act3Brickster) \
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X(Act3Shark) \
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X(BumpBouy) \
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X(Act3Actor) \
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10
LEGO1/lego/legoomni/src/actors/act2genactor.cpp
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10
LEGO1/lego/legoomni/src/actors/act2genactor.cpp
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@ -0,0 +1,10 @@
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#include "act2genactor.h"
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DECOMP_SIZE_ASSERT(Act2GenActor, 0x154)
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// STUB: LEGO1 0x10018740
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MxResult Act2GenActor::VTable0x94(LegoPathActor*, MxBool)
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{
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// TODO
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return SUCCESS;
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}
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47
LEGO1/lego/legoomni/src/actors/act3brickster.cpp
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47
LEGO1/lego/legoomni/src/actors/act3brickster.cpp
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@ -0,0 +1,47 @@
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#include "act3brickster.h"
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DECOMP_SIZE_ASSERT(Act3Brickster, 0x1b4)
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// STUB: LEGO1 0x10040e10
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Act3Brickster::Act3Brickster()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10040f20
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Act3Brickster::~Act3Brickster()
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{
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// TODO
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}
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// STUB: LEGO1 0x10040ff0
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void Act3Brickster::ParseAction(char* p_extra)
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{
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// TODO
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}
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// STUB: LEGO1 0x10041050
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void Act3Brickster::VTable0x70(float p_und)
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{
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// TODO
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}
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// STUB: LEGO1 0x100416b0
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MxResult Act3Brickster::VTable0x94(LegoPathActor*, MxBool)
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10042990
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void Act3Brickster::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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{
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// TODO
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}
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// STUB: LEGO1 0x100429d0
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MxResult Act3Brickster::VTable0x9c()
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{
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// TODO
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return SUCCESS;
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}
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35
LEGO1/lego/legoomni/src/actors/act3cop.cpp
Normal file
35
LEGO1/lego/legoomni/src/actors/act3cop.cpp
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@ -0,0 +1,35 @@
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#include "act3cop.h"
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DECOMP_SIZE_ASSERT(Act3Cop, 0x188)
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// STUB: LEGO1 0x1003fe30
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Act3Cop::Act3Cop()
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{
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// TODO
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}
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// STUB: LEGO1 0x1003ff70
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MxResult Act3Cop::VTable0x94(LegoPathActor*, MxBool)
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10040060
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void Act3Cop::ParseAction(char* p_extra)
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{
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// TODO
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}
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// STUB: LEGO1 0x100401f0
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void Act3Cop::VTable0x70(float p_und)
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{
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// TODO
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}
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// STUB: LEGO1 0x10040d20
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MxResult Act3Cop::VTable0x9c()
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{
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// TODO
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return SUCCESS;
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}
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@ -2,8 +2,20 @@
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#include "act2actor.h"
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#include "act2brick.h"
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#include "act2genactor.h"
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#include "act2policestation.h"
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#include "act3.h"
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#include "act3actor.h"
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#include "act3brickster.h"
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#include "act3cop.h"
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#include "act3shark.h"
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#include "ambulance.h"
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#include "bike.h"
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#include "buildings.h"
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#include "bumpbouy.h"
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#include "carrace.h"
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#include "decomp.h"
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#include "doors.h"
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#include "dunebuggy.h"
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#include "elevatorbottom.h"
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#include "gasstation.h"
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@ -13,13 +25,18 @@
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#include "infocenter.h"
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#include "infocenterdoor.h"
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#include "isle.h"
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#include "jetski.h"
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#include "jetskirace.h"
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#include "jukebox.h"
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#include "jukeboxentity.h"
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#include "lego3dwavepresenter.h"
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#include "legoact2.h"
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#include "legoactioncontrolpresenter.h"
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#include "legoactor.h"
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#include "legoactorpresenter.h"
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#include "legoanimactor.h"
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#include "legoanimationmanager.h"
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#include "legoanimmmpresenter.h"
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#include "legoanimpresenter.h"
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#include "legocarbuild.h"
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#include "legocarbuildpresenter.h"
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@ -33,6 +50,7 @@
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#include "legoloadcachesoundpresenter.h"
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#include "legolocomotionanimpresenter.h"
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#include "legoloopinganimpresenter.h"
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#include "legometerpresenter.h"
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#include "legomodelpresenter.h"
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#include "legopalettepresenter.h"
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#include "legopartpresenter.h"
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@ -43,36 +61,18 @@
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#include "legotexturepresenter.h"
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#include "legoworld.h"
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#include "legoworldpresenter.h"
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#include "motocycle.h"
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#include "mxcompositemediapresenter.h"
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#include "mxcontrolpresenter.h"
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#include "pizza.h"
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#include "pizzeria.h"
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#include "police.h"
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#include "racecar.h"
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#include "raceskel.h"
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#include "registrationbook.h"
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#include "score.h"
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#include "skateboard.h"
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// #include "act2genactor.h"
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#include "act2policestation.h"
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#include "act3.h"
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#include "ambulance.h"
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#include "bike.h"
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#include "doors.h"
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#include "jetski.h"
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#include "legoanimationmanager.h"
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#include "legoanimmmpresenter.h"
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#include "motocycle.h"
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#include "racecar.h"
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#include "towtrack.h"
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// #include "act3cop.h"
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// #include "act3brickster.h"
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#include "act3actor.h"
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#include "act3shark.h"
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#include "buildings.h"
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#include "bumpbouy.h"
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#include "jukebox.h"
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#include "jukeboxentity.h"
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#include "legometerpresenter.h"
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#include "mxcompositemediapresenter.h"
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#include "pizzeria.h"
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#include "raceskel.h"
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// TODO: Before HospitalState, add all of the different LegoVehicleBuildState's
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