#ifndef AMBULANCE_H
#define AMBULANCE_H

#include "islepathactor.h"

class AmbulanceMissionState;

// VTABLE: LEGO1 0x100d71a8
// SIZE 0x184
class Ambulance : public IslePathActor {
public:
	Ambulance();
	~Ambulance() override;

	MxLong Notify(MxParam& p_param) override; // vtable+0x04
	MxResult Tickle() override;               // vtable+0x08

	// FUNCTION: LEGO1 0x10035fa0
	inline const char* ClassName() const override // vtable+0x0c
	{
		// STRING: LEGO1 0x100f03c4
		return "Ambulance";
	}

	// FUNCTION: LEGO1 0x10035fb0
	inline MxBool IsA(const char* p_name) const override // vtable+0x10
	{
		return !strcmp(p_name, Ambulance::ClassName()) || IslePathActor::IsA(p_name);
	}

	MxResult Create(MxDSAction& p_dsAction) override;               // vtable+0x18
	void Destroy(MxBool p_fromDestructor) override;                 // vtable+0x1c
	void VTable0x70(float p_float) override;                        // vtable+0x70
	MxU32 HandleClick() override;                                   // vtable+0xcc
	MxU32 HandleControl(LegoControlManagerEvent& p_param) override; // vtable+0xd4
	MxU32 VTable0xdc(MxType19NotificationParam&) override;          // vtable+0xdc
	void VTable0xe4() override;                                     // vtable+0xe4

	void CreateState();
	void FUN_10036e60();
	void FUN_10037060();
	void FUN_10037240();
	void FUN_10037250();

	// SYNTHETIC: LEGO1 0x10036130
	// Ambulance::`scalar deleting destructor'

private:
	undefined m_unk0x160[4];        // 0x160
	AmbulanceMissionState* m_state; // 0x164
	MxS16 m_unk0x168;               // 0x168
	MxS16 m_unk0x16a;               // 0x16a
	MxS16 m_unk0x16c;               // 0x16c
	MxS16 m_unk0x16e;               // 0x16e
	MxS16 m_unk0x170;               // 0x170
	MxS16 m_unk0x172;               // 0x172
	MxS32 m_unk0x174;               // 0x174
	MxS32 m_unk0x178;               // 0x178
	MxFloat m_unk0x17c;             // 0x17c
	MxFloat m_time;                 // 0x180
};

#endif // AMBULANCE_H
