#include "legojetskiraceactor.h"

DECOMP_SIZE_ASSERT(LegoJetskiRaceActor, 0x1a8)

// STUB: LEGO1 0x10014220
void LegoJetskiRaceActor::VTable0x1c()
{
	// TODO
}

// FUNCTION: LEGO1 0x10080ef0
LegoJetskiRaceActor::LegoJetskiRaceActor()
{
	m_unk0x10 = 0.95f;
	m_unk0x14 = 0.04f;
	m_unk0x18 = 0.5f;
	m_unk0x150 = 1.5f;
}

// STUB: LEGO1 0x10081fc0
MxU32 LegoJetskiRaceActor::VTable0x6c(
	LegoPathBoundary* p_boundary,
	Vector3& p_v1,
	Vector3& p_v2,
	float p_f1,
	float p_f2,
	Vector3& p_v3
)
{
	// TODO
	return 0;
}

// STUB: LEGO1 0x100822c0
void LegoJetskiRaceActor::VTable0x70(float p_float)
{
	// TODO
}

// STUB: LEGO1 0x100822d0
void LegoJetskiRaceActor::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
{
	// TODO
}

// STUB: LEGO1 0x100822e0
MxResult LegoJetskiRaceActor::VTable0x9c()
{
	// TODO
	return SUCCESS;
}
