#ifndef LEGOPATHACTOR_H
#define LEGOPATHACTOR_H

#include "legoactor.h"
#include "mxtypes.h"
#include "realtime/matrix.h"

// VTABLE: LEGO1 0x100d6e28
// SIZE 0x154 (from inlined construction at 0x1000a346)
class LegoPathActor : public LegoActor {
public:
	LegoPathActor();
	virtual ~LegoPathActor() override;

	// FUNCTION: LEGO1 0x1000c430
	inline const char* ClassName() const override // vtable+0xc
	{
		// GLOBAL: LEGO1 0x100f0114
		return "LegoPathActor";
	}

	// FUNCTION: LEGO1 0x1000c440
	inline MxBool IsA(const char* p_name) const override // vtable+0x10
	{
		return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
	}

	virtual void VTable0x68();                         // vtable+0x68
	virtual void VTable0x6c();                         // vtable+0x6c
	virtual void VTable0x70(float p_float);            // vtable+0x70
	virtual void VTable0x74(Matrix4Impl& p_transform); // vtable+0x74
	// FUNCTION: LEGO1 0x10002d20
	virtual void VTable0x78(MxU8 p_unk0xea) { m_unk0xea = p_unk0xea; } // vtable+0x78
	// FUNCTION: LEGO1 0x10002d30
	virtual MxU8 VTable0x7c() { return m_unk0xea; } // vtable+0x7c
	virtual void VTable0x80();                      // vtable+0x80
	virtual void VTable0x84();                      // vtable+0x84
	virtual void VTable0x88();                      // vtable+0x88
	virtual void VTable0x8c();                      // vtable+0x8c
	// FUNCTION: LEGO1 0x10002d40
	virtual MxS32 VTable0x90() { return 0; } // vtable+0x90
	// FUNCTION: LEGO1 0x10002d50
	virtual MxS32 VTable0x94() { return 0; } // vtable+0x94
	virtual void VTable0x98();               // vtable+0x98
	virtual void VTable0x9c();               // vtable+0x9c
	// FUNCTION: LEGO1 0x10002d60
	virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
	virtual void VTable0xa4();               // vtable+0xa4
	virtual void VTable0xa8();               // vtable+0xa8
	// FUNCTION: LEGO1 0x10002d70
	virtual void VTable0xac(MxFloat p_unk0x13c) { m_unk0x13c = p_unk0x13c; } // vtable+0xac
	// FUNCTION: LEGO1 0x10002d80
	virtual MxFloat VTable0xb0() { return m_unk0x13c; } // vtable+0xb0
	// FUNCTION: LEGO1 0x10002d90
	virtual MxFloat VTable0xb4() { return m_unk0x140; } // vtable+0xb4
	// FUNCTION: LEGO1 0x10002da0
	virtual MxFloat VTable0xb8() { return m_unk0x144; } // vtable+0xb8
	// FUNCTION: LEGO1 0x10002db0
	virtual void VTable0xbc(MxFloat p_unk0x140) { m_unk0x140 = p_unk0x140; } // vtable+0xbc
	// FUNCTION: LEGO1 0x10002dc0
	virtual void VTable0xc0(MxFloat p_unk0x144) { m_unk0x144 = p_unk0x144; } // vtable+0xc0
	// FUNCTION: LEGO1 0x10002dd0
	virtual void VTable0xc4() {} // vtable+0xc4
	// FUNCTION: LEGO1 0x10002de0
	virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8

	inline void SetUnknownDC(MxU32 p_unk0xdc) { m_unk0xdc = p_unk0xdc; }

protected:
	undefined m_unk0x78[0x64]; // 0x78
	MxU32 m_unk0xdc;           // 0xdc
	undefined m_unk0xe0[0xa];  // 0xe0
	MxU8 m_unk0xea;            // 0xea
	undefined m_unk0xef[0x4d]; // 0xef
	MxU32 m_unk0x138;          // 0x138
	MxFloat m_unk0x13c;        // 0x13c
	MxFloat m_unk0x140;        // 0x140
	MxFloat m_unk0x144;        // 0x144
	MxU8 m_unk0x148;           // 0x148
	MxS32 m_unk0x14c;          // 0x14c
	MxFloat m_unk0x150;        // 0x150
};

#endif // LEGOPATHACTOR_H
