#include "isleactor.h"

// NOTE: This is copied from base class LegoActor. IsleActor may in fact be larger but we don't know yet.
DECOMP_SIZE_ASSERT(IsleActor, 0x78)

// STUB: LEGO1 0x1002c780
MxResult IsleActor::Create(MxDSAction& p_dsAction)
{
	// TODO
	return SUCCESS;
}

// STUB: LEGO1 0x1002c7b0
MxLong IsleActor::Notify(MxParam& p_param)
{
	// TODO
	return 0;
}
