mirror of
https://github.com/isledecomp/isle.pizza.git
synced 2026-05-01 18:23:56 +00:00
* Add multiplayer, cloud sync, crash reporting, scene player, and memories features * Fix multiplayer overlay showing "Waiting for ..." with no names * Fix OGL link in README * Update README with architecture, backend setup, environment variables, and CI docs * Fix save editor showing wrong name for orphaned save slots Players.gsi could fall out of sync with save files during cloud sync because the saveSlotWritten event only tracked the slot file and History.gsi for incremental upload, not Players.gsi. This caused slots without a matching Players.gsi entry to display the first player's name due to a fallback to index 0. - Track Players.gsi in saveSlotWritten handler for incremental uploads - Remove broken fallback to player index 0 in name resolution - Hide save slots with no Players.gsi entry from the save editor UI
139 lines
3.4 KiB
Svelte
139 lines
3.4 KiB
Svelte
<script>
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import { navigateTo } from '../core/navigation.js';
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import { currentPage, gameRunning } from '../stores.js';
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const WHATS_NEW_MESSAGE = 'Multiplayer is here!';
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const STORAGE_KEY = 'whats-new-dismissed';
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function djb2(str) {
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let hash = 5381;
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for (let i = 0; i < str.length; i++) {
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hash = ((hash << 5) + hash + str.charCodeAt(i)) | 0;
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}
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return hash.toString(36);
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}
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const currentHash = djb2(WHATS_NEW_MESSAGE);
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let visible = true;
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try {
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visible = localStorage.getItem(STORAGE_KEY) !== currentHash;
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} catch {}
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let dismissing = false;
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function persistDismiss() {
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try {
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localStorage.setItem(STORAGE_KEY, currentHash);
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} catch {}
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}
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function dismiss() {
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persistDismiss();
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dismissing = true;
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}
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function dismissImmediate() {
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persistDismiss();
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visible = false;
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}
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function handleAnimationEnd() {
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if (dismissing) {
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visible = false;
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}
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}
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</script>
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{#if visible && $currentPage === 'main' && !$gameRunning}
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<div class="whats-new-banner" class:dismissing onanimationend={handleAnimationEnd}>
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<span class="banner-label">New</span>
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<span class="banner-message">{WHATS_NEW_MESSAGE} <a href="#multiplayer" class="banner-link" onclick={(e) => { e.preventDefault(); dismissImmediate(); navigateTo('multiplayer'); }}>Create an island and play with friends.</a></span>
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<button class="banner-dismiss" aria-label="Dismiss" onclick={dismiss}>×</button>
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</div>
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{/if}
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<style>
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@keyframes fade-out {
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from { opacity: 1; }
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to { opacity: 0; }
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}
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.whats-new-banner {
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position: fixed;
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top: 8px;
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left: 50%;
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transform: translateX(-50%);
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z-index: 1000;
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display: flex;
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align-items: center;
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gap: 8px;
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padding: 6px 12px;
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box-sizing: border-box;
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background: var(--color-bg-panel);
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border: 1px solid rgba(255, 215, 0, 0.2);
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border-radius: 6px;
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box-shadow: 0 4px 20px rgba(0, 0, 0, 0.6);
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}
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.whats-new-banner.dismissing {
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animation: fade-out 0.2s ease-out forwards;
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}
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.banner-label {
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font-size: 0.65rem;
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font-weight: 700;
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text-transform: uppercase;
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letter-spacing: 0.08em;
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color: #1a1a1a;
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background: var(--color-primary);
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padding: 1px 6px;
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border-radius: 3px;
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flex-shrink: 0;
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}
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.banner-message {
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color: var(--color-text-medium);
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font-size: 0.8rem;
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}
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.banner-link {
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color: var(--color-primary);
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text-decoration: none;
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}
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.banner-link:hover {
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text-decoration: underline;
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}
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.banner-dismiss {
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background: none;
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border: none;
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color: var(--color-text-muted);
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font-size: 1.1rem;
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cursor: pointer;
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padding: 0 2px;
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line-height: 1;
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flex-shrink: 0;
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transition: color 0.15s;
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}
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.banner-dismiss:hover {
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color: var(--color-primary);
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}
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@media (max-width: 480px) {
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.whats-new-banner {
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left: 8px;
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right: 8px;
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transform: none;
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padding: 5px 10px;
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gap: 6px;
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}
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.banner-message {
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font-size: 0.72rem;
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}
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}
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</style>
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