Parse and serialize Act1State textures in save files. Add a texture picker modal with default presets (from .tex files) and custom uploads persisted to IndexedDB per texture name. Quantize uploaded images against the WDB palette and render texture changes in the 3D preview. Support resetting textures to the WDB default. |
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|---|---|---|
| .github/workflows | ||
| public | ||
| scripts | ||
| src | ||
| src-sw | ||
| .gitignore | ||
| index.html | ||
| LICENSE | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
| svelte.config.js | ||
| vite.config.js | ||
| workbox-config.cjs | ||
isle.pizza Frontend
A custom web frontend for the Emscripten port of isle-portable, allowing LEGO Island to run directly in modern web browsers.
Requirements
Quick Start
-
Clone the repository:
git clone https://github.com/isledecomp/isle.pizza.git cd isle.pizza -
Install dependencies:
npm install -
Obtain the game files (
isle.jsandisle.wasm) by building the Emscripten version of isle-portable, then copy them to the project root. -
Set up the LEGO Island game assets:
npm run prepare:assetsThis will prompt you for the path to your LEGO Island installation or mounted ISO and create the necessary symlinks. You can also provide the path directly:
npm run prepare:assets -- -p /path/to/your/LEGO -
Start the development server:
npm run dev -
Open the URL shown in the terminal (usually
http://localhost:5173).
Scripts
| Command | Description |
|---|---|
npm run prepare:assets |
Set up LEGO Island game assets via symlinks |
npm run dev |
Start development server with hot reload |
npm run build |
Build for production (outputs to dist/) |
npm run preview |
Preview the production build locally |
Project Structure
isle.pizza/
├── src/
│ ├── App.svelte # Main application component
│ ├── app.css # Global styles
│ ├── stores.js # Svelte stores for state management
│ ├── core/ # Core modules (audio, OPFS, service worker, etc.)
│ └── lib/ # UI components
├── public/ # Static assets (images, fonts, PDFs)
├── scripts/ # Build scripts
├── src-sw/ # Service worker source
├── index.html # HTML entry point
├── isle.js # Emscripten JS (not in repo, build from isle-portable)
├── isle.wasm # Emscripten WASM (not in repo, build from isle-portable)
└── LEGO/ # Game data directory (not in repo)
Building the Game Files
The isle.js and isle.wasm files are not included in this repository. To obtain them:
- Follow the isle-portable build instructions for the Emscripten target
- Copy the resulting
isle.jsandisle.wasmto this project's root directory
Alternatively, a Docker image that bundles the runtime with this frontend is available.
Tech Stack
- Svelte 5 - UI framework
- Vite - Build tool and dev server
- Workbox - Service worker and offline support
License
See LICENSE for details.