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* WIP * stuff * WIP: Interactive 3D score cube for save editor * Conditionally render ScoreCube to properly clean up WebGL canvas Only mount the ScoreCube component when on the save-editor page. This ensures onDestroy is called when navigating away, properly disposing of the WebGL renderer and removing the canvas from DOM. * Refactor: Consolidate formats and genericize WDB rendering - Move parsing/serialization code to src/core/formats/: - BinaryReader.js, BinaryWriter.js (shared utilities) - SaveGameParser.js, SaveGameSerializer.js - PlayersParser.js, PlayersSerializer.js - Create formats/index.js as barrel export - Extract generic WdbModelRenderer from ScoreCubeRenderer: - WdbModelRenderer handles D3DRM geometry and paletted textures - ScoreCubeRenderer extends it with score-specific logic - Prepares for rendering other WDB models in the future - Keep savegame/constants.js for domain-specific constants - savegame/index.js remains as high-level API facade * Save editor UI improvements - Make save slot cards fixed width (85px) to prevent resizing with name length - Make save slot cards more compact (smaller icons, padding, font) - Remove Act selection from Character section - Remove box-shadow from selected character to fix collapsed section bleed * Improve score cube lighting to match in-game appearance - Use flat, even lighting (high ambient + soft front light) - Remove harsh directional shadows from edges - Adjust camera position slightly for better framing * Add spacing below score cube canvas * Add spinning loader while loading score cube * Update three.js to 0.182.0 and fix npm audit issues - Update three.js from 0.170.0 to 0.182.0 - Fix npm audit vulnerabilities (devalue, lodash, svelte) - Remaining vulns are in dev dependencies (vite, workbox-cli) * Fix score cube overflow on mobile Add max-width constraints to prevent the score cube from expanding its container on narrow viewports while preserving its natural 200x200 size on desktop. * Add save slot carousel and improve empty states - Add reusable Carousel component with arrow navigation, drag-to-scroll, and click-to-scroll-into-view functionality - Replace static save slot list with horizontal carousel - Add empty state with image when no save files exist - Add prompt state when saves exist but none is selected - Reset selected slot when entering Save Editor page * Add February 2026 changelog entry for Save Editor * Add missing January 2026 changelog entries for Safari and mobile fixes * Remove unused mission images * Refactor opfs.js to reduce code duplication - Consolidate getFileHandle to use getOpfsRoot internally - Add writeTextFile helper that uses writeBinaryFile - Extract showToast helper for toast notifications - Simplify saveConfig to use writeTextFile instead of duplicate worker - Simplify fileExists and readBinaryFile to use getFileHandle * Remove unused ScoreColorButton component * Remove unused UI components
25 lines
645 B
JSON
25 lines
645 B
JSON
{
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"name": "isle.pizza",
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"version": "1.0.0",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "vite build && cp isle.js isle.wasm dist/ && node scripts/workbox-inject.js",
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"build:ci": "vite build && node scripts/workbox-inject.js",
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"check": "svelte-check --fail-on-warnings",
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"preview": "vite preview",
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"prepare:assets": "node scripts/prepare.js"
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},
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"dependencies": {
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"three": "^0.182.0"
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},
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"devDependencies": {
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"@sveltejs/vite-plugin-svelte": "^4.0.0",
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"svelte": "^5.0.0",
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"svelte-check": "^4.0.0",
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"typescript": "^5.0.0",
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"vite": "^5.4.0",
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"workbox-cli": "^7.3.0"
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}
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}
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