isle.pizza/src/core/formats/PlayersParser.js
Christian Semmler 64be72194e
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Add save game editor (#12)
* WIP

* stuff

* WIP: Interactive 3D score cube for save editor

* Conditionally render ScoreCube to properly clean up WebGL canvas

Only mount the ScoreCube component when on the save-editor page.
This ensures onDestroy is called when navigating away, properly
disposing of the WebGL renderer and removing the canvas from DOM.

* Refactor: Consolidate formats and genericize WDB rendering

- Move parsing/serialization code to src/core/formats/:
  - BinaryReader.js, BinaryWriter.js (shared utilities)
  - SaveGameParser.js, SaveGameSerializer.js
  - PlayersParser.js, PlayersSerializer.js
  - Create formats/index.js as barrel export

- Extract generic WdbModelRenderer from ScoreCubeRenderer:
  - WdbModelRenderer handles D3DRM geometry and paletted textures
  - ScoreCubeRenderer extends it with score-specific logic
  - Prepares for rendering other WDB models in the future

- Keep savegame/constants.js for domain-specific constants
- savegame/index.js remains as high-level API facade

* Save editor UI improvements

- Make save slot cards fixed width (85px) to prevent resizing with name length
- Make save slot cards more compact (smaller icons, padding, font)
- Remove Act selection from Character section
- Remove box-shadow from selected character to fix collapsed section bleed

* Improve score cube lighting to match in-game appearance

- Use flat, even lighting (high ambient + soft front light)
- Remove harsh directional shadows from edges
- Adjust camera position slightly for better framing

* Add spacing below score cube canvas

* Add spinning loader while loading score cube

* Update three.js to 0.182.0 and fix npm audit issues

- Update three.js from 0.170.0 to 0.182.0
- Fix npm audit vulnerabilities (devalue, lodash, svelte)
- Remaining vulns are in dev dependencies (vite, workbox-cli)

* Fix score cube overflow on mobile

Add max-width constraints to prevent the score cube from expanding
its container on narrow viewports while preserving its natural
200x200 size on desktop.

* Add save slot carousel and improve empty states

- Add reusable Carousel component with arrow navigation, drag-to-scroll,
  and click-to-scroll-into-view functionality
- Replace static save slot list with horizontal carousel
- Add empty state with image when no save files exist
- Add prompt state when saves exist but none is selected
- Reset selected slot when entering Save Editor page

* Add February 2026 changelog entry for Save Editor

* Add missing January 2026 changelog entries for Safari and mobile fixes

* Remove unused mission images

* Refactor opfs.js to reduce code duplication

- Consolidate getFileHandle to use getOpfsRoot internally
- Add writeTextFile helper that uses writeBinaryFile
- Extract showToast helper for toast notifications
- Simplify saveConfig to use writeTextFile instead of duplicate worker
- Simplify fileExists and readBinaryFile to use getFileHandle

* Remove unused ScoreColorButton component

* Remove unused UI components
2026-02-01 00:28:16 +01:00

55 lines
1.3 KiB
JavaScript

/**
* Parser for Players.gsi file - player profile names
*/
import { BinaryReader } from './BinaryReader.js';
import { LetterIndex } from '../savegame/constants.js';
/**
* @typedef {Object} PlayerEntry
* @property {number[]} letters - Array of 7 letter indices
* @property {string} name - Decoded player name
*/
/**
* Parser for Players.gsi file
*/
export class PlayersParser {
/**
* @param {ArrayBuffer} buffer - Raw file contents
*/
constructor(buffer) {
this.reader = new BinaryReader(buffer);
}
/**
* Parse the Players.gsi file
* @returns {{ count: number, players: PlayerEntry[] }}
*/
parse() {
const count = this.reader.readS16();
const players = [];
for (let i = 0; i < count; i++) {
const letters = [];
for (let j = 0; j < 7; j++) {
letters.push(this.reader.readS16());
}
const name = LetterIndex.decode(letters);
players.push({ letters, name });
}
return { count, players };
}
}
/**
* Parse Players.gsi buffer and return player names
* @param {ArrayBuffer} buffer - Raw file contents
* @returns {{ count: number, players: PlayerEntry[] }}
*/
export function parsePlayers(buffer) {
const parser = new PlayersParser(buffer);
return parser.parse();
}