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Replace static animation, texture, and globe bitmap files with a manifest-driven approach that extracts them directly from the game's SI files at runtime using HTTP Range requests. A new generate-manifest script scans SI files by MxCh objectId to locate each asset's byte offset(s), verifies integrity via MD5, and writes an asset-ranges.json manifest. The app consumes this manifest to fetch assets on demand, including support for files split across MxCh interleave boundaries. Also removes unused constants (ActorLODIndex, animation keyframe flag constants).
8 lines
73 B
Plaintext
8 lines
73 B
Plaintext
node_modules
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dist
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isle.wasm
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isle.wasm.map
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isle.js
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LEGO
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asset-ranges.json
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