mirror of
https://github.com/isledecomp/isle.pizza.git
synced 2026-02-28 22:07:39 +00:00
351 lines
10 KiB
JavaScript
351 lines
10 KiB
JavaScript
#!/usr/bin/env node
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// Sets up LEGO game assets via symlinks for isle.pizza development
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import * as fs from 'node:fs/promises';
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import * as os from 'node:os';
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import * as path from 'node:path';
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import * as readline from 'node:readline';
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import { parseArgs } from 'node:util';
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// Expand ~ to home directory
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function expandTilde(filePath) {
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if (filePath.startsWith('~/') || filePath === '~') {
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return path.join(os.homedir(), filePath.slice(1));
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}
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return filePath;
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}
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// Required files with correct case (relative to LEGO folder)
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const REQUIRED_FILES = [
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// Data files
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'data/ACT1INF.DTA',
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'data/ACT2INF.DTA',
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'data/ACT3INF.DTA',
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'data/BLDDINF.DTA',
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'data/BLDHINF.DTA',
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'data/BLDJINF.DTA',
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'data/BLDRINF.DTA',
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'data/GMAININF.DTA',
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'data/HOSPINF.DTA',
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'data/ICUBEINF.DTA',
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'data/IELEVINF.DTA',
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'data/IISLEINF.DTA',
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'data/IMAININF.DTA',
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'data/IREGINF.DTA',
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'data/OBSTINF.DTA',
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'data/PMAININF.DTA',
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'data/RACCINF.DTA',
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'data/RACJINF.DTA',
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'data/WORLD.WDB',
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'data/testinf.dta',
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// Script files - root
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'Scripts/CREDITS.SI',
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'Scripts/INTRO.SI',
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'Scripts/NOCD.SI',
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'Scripts/SNDANIM.SI',
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// Script files - subdirectories
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'Scripts/Act2/ACT2MAIN.SI',
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'Scripts/Act3/ACT3.SI',
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'Scripts/Build/COPTER.SI',
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'Scripts/Build/DUNECAR.SI',
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'Scripts/Build/JETSKI.SI',
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'Scripts/Build/RACECAR.SI',
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'Scripts/Garage/GARAGE.SI',
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'Scripts/Hospital/HOSPITAL.SI',
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'Scripts/Infocntr/ELEVBOTT.SI',
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'Scripts/Infocntr/HISTBOOK.SI',
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'Scripts/Infocntr/INFODOOR.SI',
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'Scripts/Infocntr/INFOMAIN.SI',
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'Scripts/Infocntr/INFOSCOR.SI',
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'Scripts/Infocntr/REGBOOK.SI',
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'Scripts/Isle/ISLE.SI',
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'Scripts/Isle/JUKEBOX.SI',
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'Scripts/Isle/JUKEBOXW.SI',
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'Scripts/Police/POLICE.SI',
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'Scripts/Race/CARRACE.SI',
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'Scripts/Race/CARRACER.SI',
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'Scripts/Race/JETRACE.SI',
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'Scripts/Race/JETRACER.SI',
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];
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// Optional folders - files in these folders are symlinked if present
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const OPTIONAL_FOLDERS = ['extra', 'textures'];
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const TARGET_DIR = path.join(process.cwd(), 'LEGO');
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const { values: args } = parseArgs({
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options: {
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path: { type: 'string', short: 'p' },
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force: { type: 'boolean', short: 'f', default: false },
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},
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});
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// Create readline interface for prompts
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function createReadline() {
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return readline.createInterface({
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input: process.stdin,
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output: process.stdout,
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});
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}
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// Prompt user for source path
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async function promptForPath(rl) {
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return new Promise((resolve) => {
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rl.question('Enter path to your LEGO Island installation or mounted ISO: ', (answer) => {
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resolve(answer.trim());
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});
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});
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}
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// Prompt user for confirmation
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async function confirmDeletion(rl) {
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return new Promise((resolve) => {
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rl.question('Existing LEGO folder found. Delete and recreate? (y/N): ', (answer) => {
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resolve(answer.trim().toLowerCase() === 'y');
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});
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});
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}
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// Check if path exists
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async function pathExists(p) {
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try {
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await fs.access(p);
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return true;
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} catch {
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return false;
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}
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}
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// Recursively scan directory and build case-insensitive file map by filename
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// Also collects files from optional folders (extra, textures)
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async function buildSourceFileMap(sourcePath) {
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const fileMap = new Map();
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const optionalFiles = { extra: [], textures: [] };
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async function scanDir(dirPath, inOptionalFolder = null) {
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let entries;
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try {
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entries = await fs.readdir(dirPath, { withFileTypes: true });
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} catch {
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return;
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}
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for (const entry of entries) {
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const entryFullPath = path.join(dirPath, entry.name);
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const entryNameLower = entry.name.toLowerCase();
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if (entry.isDirectory()) {
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// Check if this directory is an optional folder
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let optFolder = inOptionalFolder;
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if (!optFolder && (entryNameLower === 'extra' || entryNameLower === 'textures')) {
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optFolder = entryNameLower;
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}
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await scanDir(entryFullPath, optFolder);
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} else if (entry.isFile()) {
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// Store lowercase filename as key, actual full path as value
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fileMap.set(entryNameLower, entryFullPath);
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// Track files in optional folders
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if (inOptionalFolder) {
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optionalFiles[inOptionalFolder].push({
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filename: entry.name,
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fullPath: entryFullPath,
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});
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}
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}
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}
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}
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await scanDir(sourcePath);
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return { fileMap, optionalFiles };
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}
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// Find matching file in source map by filename (case-insensitive)
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function findMatchingFile(fileMap, targetRelativePath) {
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// Extract just the filename from the target path
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const filename = path.basename(targetRelativePath).toLowerCase();
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return fileMap.get(filename) || null;
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}
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// Remove existing LEGO folder
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async function removeExistingLEGO() {
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if (await pathExists(TARGET_DIR)) {
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await fs.rm(TARGET_DIR, { recursive: true, force: true });
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}
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}
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// Create directory structure
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async function createDirectoryStructure() {
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const dirs = new Set();
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for (const file of REQUIRED_FILES) {
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const dir = path.dirname(file);
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if (dir !== '.') {
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dirs.add(dir);
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}
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}
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for (const dir of dirs) {
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await fs.mkdir(path.join(TARGET_DIR, dir), { recursive: true });
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}
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}
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// Create symlinks for all required files
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async function createSymlinks(fileMap) {
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const missing = [];
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const created = [];
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for (const targetRelPath of REQUIRED_FILES) {
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const sourcePath = findMatchingFile(fileMap, targetRelPath);
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if (!sourcePath) {
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missing.push(targetRelPath);
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continue;
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}
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const targetPath = path.join(TARGET_DIR, targetRelPath);
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try {
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await fs.symlink(sourcePath, targetPath);
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created.push({ target: targetRelPath, source: sourcePath });
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} catch (err) {
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if (err.code === 'EPERM' && process.platform === 'win32') {
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console.error(`\nError: Cannot create symlink (Windows requires Developer Mode or admin privileges)`);
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console.error(` Enable Developer Mode: Settings -> Update & Security -> For Developers`);
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process.exit(3);
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}
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throw err;
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}
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}
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return { missing, created };
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}
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// Create symlinks for optional files (extra, textures folders)
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async function createOptionalSymlinks(optionalFiles) {
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const created = [];
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for (const folder of OPTIONAL_FOLDERS) {
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const files = optionalFiles[folder] || [];
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if (files.length === 0) continue;
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// Create the optional folder
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const folderPath = path.join(TARGET_DIR, folder);
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await fs.mkdir(folderPath, { recursive: true });
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for (const { filename, fullPath } of files) {
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const targetRelPath = `${folder}/${filename}`;
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const targetPath = path.join(TARGET_DIR, targetRelPath);
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try {
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await fs.symlink(fullPath, targetPath);
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created.push({ target: targetRelPath, source: fullPath });
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} catch (err) {
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if (err.code === 'EPERM' && process.platform === 'win32') {
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console.error(`\nError: Cannot create symlink (Windows requires Developer Mode or admin privileges)`);
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console.error(` Enable Developer Mode: Settings -> Update & Security -> For Developers`);
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process.exit(3);
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}
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throw err;
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}
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}
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}
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return created;
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}
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// Main entry point
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async function main() {
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console.log('LEGO Island Asset Setup\n');
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const { path: argPath, force } = args;
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const rl = createReadline();
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try {
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// Get source path
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let sourcePath = argPath;
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if (!sourcePath) {
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sourcePath = await promptForPath(rl);
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}
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if (!sourcePath) {
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console.error('Error: No source path provided');
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process.exit(1);
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}
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sourcePath = path.resolve(expandTilde(sourcePath));
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// Validate source path
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if (!await pathExists(sourcePath)) {
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console.error(`Error: Source path does not exist: ${sourcePath}`);
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process.exit(1);
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}
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console.log(`Source: ${sourcePath}`);
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console.log(`Target: ${TARGET_DIR}\n`);
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// Build case-insensitive file map from source
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console.log('Scanning source directory...');
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const { fileMap, optionalFiles } = await buildSourceFileMap(sourcePath);
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console.log(`Found ${fileMap.size} files\n`);
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// Check all required files exist before making any changes
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const missing = REQUIRED_FILES.filter(f => !findMatchingFile(fileMap, f));
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if (missing.length > 0) {
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console.error('Error: The following required files were not found:\n');
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missing.forEach(f => console.error(` - ${f}`));
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console.error('\nPlease ensure your source path points to a valid LEGO Island installation or mounted ISO.');
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process.exit(2);
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}
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// Check if LEGO folder exists and confirm deletion
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if (await pathExists(TARGET_DIR)) {
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if (!force) {
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const confirmed = await confirmDeletion(rl);
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if (!confirmed) {
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console.log('Aborted.');
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process.exit(0);
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}
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}
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console.log('Removing existing LEGO folder...');
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await removeExistingLEGO();
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}
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// Create directory structure
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console.log('Creating directory structure...');
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await createDirectoryStructure();
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// Create symlinks for required files
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console.log('Creating symlinks for required files...\n');
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const result = await createSymlinks(fileMap);
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for (const { target, source } of result.created) {
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console.log(` ${target} -> ${source}`);
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}
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// Create symlinks for optional files (extra, textures)
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console.log('\nCreating symlinks for optional files...\n');
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const optionalCreated = await createOptionalSymlinks(optionalFiles);
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if (optionalCreated.length > 0) {
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for (const { target, source } of optionalCreated) {
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console.log(` ${target} -> ${source}`);
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}
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} else {
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console.log(' (no optional files found)');
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}
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const totalCreated = result.created.length + optionalCreated.length;
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console.log(`\nSetup complete! Created ${totalCreated} symlinks (${result.created.length} required, ${optionalCreated.length} optional).`);
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console.log('You can now run `npm run dev`.');
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} finally {
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rl.close();
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}
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}
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main().catch(err => {
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console.error('Unexpected error:', err.message);
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process.exit(1);
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});
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