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Replace static animation, texture, and globe bitmap files with a manifest-driven approach that extracts them directly from the game's SI files at runtime using HTTP Range requests. A new generate-manifest script scans SI files by MxCh objectId to locate each asset's byte offset(s), verifies integrity via MD5, and writes an asset-ranges.json manifest. The app consumes this manifest to fetch assets on demand, including support for files split across MxCh interleave boundaries. Also removes unused constants (ActorLODIndex, animation keyframe flag constants). |
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| .. | ||
| audio | ||
| images | ||
| workbox | ||
| apple-touch-icon.png | ||
| downloader.js | ||
| favicon.png | ||
| favicon.svg | ||
| manifest.json | ||