isle.pizza/src/lib/config/ExtrasTab.svelte
Christian Semmler 2a992e22fe Organize public assets into subdirectories
Group 80+ flat files into images/, textures/, pdf/, and audio/ subdirectories
for easier navigation. Update all references across 14 source files.
2026-02-07 14:52:25 -08:00

89 lines
5.7 KiB
Svelte

<script>
import ImageButton from '../ImageButton.svelte';
import { installState, swRegistration, currentPage } from '../../stores.js';
export let opfsDisabled;
export let openSection;
export let toggleSection;
export let handleExtensionChange;
export let handleInstall;
export let handleUninstall;
$: progressAngle = ($installState.progress / 100) * 360;
function navigateToSaveEditor(e) {
e.preventDefault();
history.pushState({ page: 'save-editor' }, '', '#save-editor');
currentPage.set('save-editor');
}
</script>
<div class="config-tab-panel active" id="config-tab-extras">
<div class="config-section-card">
<button type="button" class="config-card-header" onclick={() => toggleSection('extensions')}>Extensions</button>
<div class="config-card-content" class:open={openSection === 'extensions'}>
<div class="toggle-group">
<div class="toggle-switch">
<label><input type="checkbox" id="check-hd-textures" name="Texture Loader" data-not-ini="true" disabled={opfsDisabled} onchange={handleExtensionChange}><span class="toggle-slider"></span><span class="toggle-label">HD Textures <span class="toggle-badge">+25MB</span></span></label>
<span class="tooltip-trigger">?<span class="tooltip-content">Enhance the game's visuals with high-definition textures.</span></span>
</div>
<div class="toggle-switch">
<label><input type="checkbox" id="check-hd-music" name="HD Music" data-not-ini="true" disabled={opfsDisabled} onchange={handleExtensionChange}><span class="toggle-slider"></span><span class="toggle-label">HD Music <span class="toggle-badge">+450MB</span></span></label>
<span class="tooltip-trigger">?<span class="tooltip-content">Improve the game's music with high-definition audio.</span></span>
</div>
<div class="toggle-switch">
<label><input type="checkbox" id="check-widescreen-bgs" name="Widescreen Backgrounds" data-not-ini="true" disabled={opfsDisabled} onchange={handleExtensionChange}><span class="toggle-slider"></span><span class="toggle-label">Widescreen Backgrounds <span class="toggle-badge">WIP</span></span></label>
<span class="tooltip-trigger">?<span class="tooltip-content">Adapts the game's background art for modern widescreen monitors, eliminating unwanted 3D backgrounds on the sides of the screen.</span></span>
</div>
<div class="toggle-switch">
<label><input type="checkbox" id="check-outro" name="Outro FMV" data-not-ini="true" disabled={opfsDisabled}><span class="toggle-slider"></span><span class="toggle-label">Outro FMV</span></label>
<span class="tooltip-trigger">?<span class="tooltip-content">Plays the unused Outro animation upon exiting the game.</span></span>
</div>
<div class="toggle-switch">
<label><input type="checkbox" id="check-ending" name="Extended Bad Ending FMV" data-not-ini="true" disabled={opfsDisabled} onchange={handleExtensionChange}><span class="toggle-slider"></span><span class="toggle-label">Extended Bad Ending FMV <span class="toggle-badge">+20MB</span></span></label>
<span class="tooltip-trigger">?<span class="tooltip-content">Plays the extended / "uncut" Bad Ending animation as found in beta versions of the game upon failing to catch the Brickster.</span></span>
</div>
</div>
</div>
</div>
<div class="config-section-card">
<button type="button" class="config-card-header" onclick={() => toggleSection('offline')}>Offline Play</button>
<div class="config-card-content" class:open={openSection === 'offline'}>
<div class="offline-play-grid">
<div class="offline-play-text">
<p>Install the game for offline access. This will download all necessary files to your device (about 550MB).</p>
<p class="offline-note">Note: browsers enforce strict storage quotas, especially in private/incognito windows.</p>
</div>
<div class="offline-play-controls">
{#if !$swRegistration}
<p class="offline-error">Not available in development mode.</p>
{:else if $installState.installing}
<div class="progress-circular" style="background: radial-gradient(var(--color-bg-input) 60%, transparent 61%), conic-gradient(var(--color-primary) {progressAngle}deg, var(--color-border-dark) {progressAngle}deg);">
{Math.round($installState.progress)}%
</div>
{:else if $installState.installed}
<ImageButton
id="uninstall-btn"
offSrc="images/uninstall_off.webp"
onSrc="images/uninstall_on.webp"
alt="Uninstall Game"
onclick={handleUninstall}
/>
{:else}
<ImageButton
id="install-btn"
offSrc="images/install_off.webp"
onSrc="images/install_on.webp"
alt="Install Game"
onclick={handleInstall}
/>
{/if}
</div>
</div>
</div>
</div>
<div class="config-section-card">
<a href="#save-editor" class="config-card-header nav-link" onclick={navigateToSaveEditor}>Save Editor</a>
</div>
</div>