Browse and customize all 66 game actors with a Three.js rendered preview
featuring skeletal walk cycle animations. Click interaction matches the
game's character-dependent behavior (Pepper=hat, Nick=color, etc.).
- Parse WDB global parts and global textures for character assembly
- Parse and serialize character data (66 entries x 16 bytes) in save files
- AnimationParser for .ani binary format with hierarchical keyframe evaluation
- Full g_cycles animation table (11 types x 17 animations) driven by move/sound
- Per-mesh texture support for hats, torso, and face textures