Commit Graph

2 Commits

Author SHA1 Message Date
Christian Semmler
412d8a4233
Extract BaseRenderer to deduplicate actor and vehicle renderers
- Extract shared Three.js setup, lighting, texture, geometry, and
  animation loop code into BaseRenderer base class (~170 lines)
- Deduplicate WdbParser.parseGlobalParts via parsePartData delegation
- Consolidate lego brown/lt grey into shared LegoColors constant
- Remove dead code: updatePartColor, SUFFIX_NAMES, CharacterType,
  getCharacterType, partToLODIndex, unused imports and re-exports
- Simplify updateCharacter and resolve methods by removing unnecessary
  defensive checks on frozen data and bounded UI inputs
- Extract actorKey helper in ActorEditor to deduplicate key computation
- Delete unused animations/manifest.json
2026-02-07 21:51:28 -08:00
Christian Semmler
c390c735b4
Add actor editor with animated 3D character preview
Browse and customize all 66 game actors with a Three.js rendered preview
featuring skeletal walk cycle animations. Click interaction matches the
game's character-dependent behavior (Pepper=hat, Nick=color, etc.).

- Parse WDB global parts and global textures for character assembly
- Parse and serialize character data (66 entries x 16 bytes) in save files
- AnimationParser for .ani binary format with hierarchical keyframe evaluation
- Full g_cycles animation table (11 types x 17 animations) driven by move/sound
- Per-mesh texture support for hats, torso, and face textures
2026-02-07 21:33:45 -08:00