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c85eeef56a
2 Commits
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c85eeef56a
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Feature/vehicle part editor (#14)
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* Add vehicle part color editor to save editor - Add Vehicles tab with 3D preview of customizable vehicle parts - Support all 43 colorable parts across 4 vehicles (dune buggy, helicopter, jetski, race car) - Implement shared LOD resolution for proper rendering of all parts - Extract reusable NavButton and ResetButton components - Remove debug console.log statements from ScoreCube * Reserve space for reset button in vehicle editor to prevent layout shift * Add tooltip to vehicle editor explaining click-to-cycle interaction * Add scroll-into-view behavior for name slots on mobile When name slots overflow on narrow screens, focusing a partially visible slot now smoothly scrolls it into view. Scrollbar is hidden for cleaner UI. * Extract EditorTooltip component for consistent tooltip positioning Refactored tooltip markup into reusable EditorTooltip component used by both ScoreCube and VehicleEditor. Tooltip now consistently appears in top right corner of the editor section. * Add transparency support to vehicle part rendering Apply mesh alpha values from WDB to Three.js materials. In the original game, alpha=0 means opaque while alpha>0 enables transparency. Disable depthWrite for transparent meshes to prevent z-fighting. * Use MeshLambertMaterial for original game-like rendering Switch from MeshStandardMaterial (PBR) to MeshLambertMaterial for flat, vibrant colors matching the original game. Simplify lighting setup for solid colors without visible shadows. * Fix WDB texture parsing for parts vs models Parts and models have different texture info formats - models include a skipTextures field that parts don't have. Add isModel parameter to parseTextureInfo to handle this difference correctly. Also remove silent catch blocks and overly defensive checks. |
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64be72194e
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Add save game editor (#12)
Some checks are pending
Build / build (push) Waiting to run
* WIP * stuff * WIP: Interactive 3D score cube for save editor * Conditionally render ScoreCube to properly clean up WebGL canvas Only mount the ScoreCube component when on the save-editor page. This ensures onDestroy is called when navigating away, properly disposing of the WebGL renderer and removing the canvas from DOM. * Refactor: Consolidate formats and genericize WDB rendering - Move parsing/serialization code to src/core/formats/: - BinaryReader.js, BinaryWriter.js (shared utilities) - SaveGameParser.js, SaveGameSerializer.js - PlayersParser.js, PlayersSerializer.js - Create formats/index.js as barrel export - Extract generic WdbModelRenderer from ScoreCubeRenderer: - WdbModelRenderer handles D3DRM geometry and paletted textures - ScoreCubeRenderer extends it with score-specific logic - Prepares for rendering other WDB models in the future - Keep savegame/constants.js for domain-specific constants - savegame/index.js remains as high-level API facade * Save editor UI improvements - Make save slot cards fixed width (85px) to prevent resizing with name length - Make save slot cards more compact (smaller icons, padding, font) - Remove Act selection from Character section - Remove box-shadow from selected character to fix collapsed section bleed * Improve score cube lighting to match in-game appearance - Use flat, even lighting (high ambient + soft front light) - Remove harsh directional shadows from edges - Adjust camera position slightly for better framing * Add spacing below score cube canvas * Add spinning loader while loading score cube * Update three.js to 0.182.0 and fix npm audit issues - Update three.js from 0.170.0 to 0.182.0 - Fix npm audit vulnerabilities (devalue, lodash, svelte) - Remaining vulns are in dev dependencies (vite, workbox-cli) * Fix score cube overflow on mobile Add max-width constraints to prevent the score cube from expanding its container on narrow viewports while preserving its natural 200x200 size on desktop. * Add save slot carousel and improve empty states - Add reusable Carousel component with arrow navigation, drag-to-scroll, and click-to-scroll-into-view functionality - Replace static save slot list with horizontal carousel - Add empty state with image when no save files exist - Add prompt state when saves exist but none is selected - Reset selected slot when entering Save Editor page * Add February 2026 changelog entry for Save Editor * Add missing January 2026 changelog entries for Safari and mobile fixes * Remove unused mission images * Refactor opfs.js to reduce code duplication - Consolidate getFileHandle to use getOpfsRoot internally - Add writeTextFile helper that uses writeBinaryFile - Extract showToast helper for toast notifications - Simplify saveConfig to use writeTextFile instead of duplicate worker - Simplify fileExists and readBinaryFile to use getFileHandle * Remove unused ScoreColorButton component * Remove unused UI components |